Base Class: Warlock
You have forged a pact with a master of creation. Using their vast knowledge of smithing, you can create wonderous weapons and armor imbued with Eldritch power. These skilled craftsmen can bestow their eldritch power onto their allies by infusing their invocations into the creations they make.
Expanded Spell List
The Following spells are added to the Warlock spell list for you. (spells removed for for the sake of Publishing)
1st Level | Grease, Searing Smite
2nd Level | Branding Smite, Heat Metal
3rd Level | Crusader's Mantel, Elemental Weapon
4th Level | Fabricate, Fire Shield
5th Level | Animate Objects, Creation
Forge Guardian
You gain proficiency with Medium Armor, Heavy Armor and Smith's Tools. Additionally, you can add your Charisma Modifier to your AC while wearing armor.
Eldritch Infusion
Starting at 6th level you gain the ability to infuse simple weapons, armor and shields with eldritch power. Once per day, you can perform a 10 minute ritual to infuse up to 2 weapons shields or sets of armor not being warn or carried with an Eldritch Invocation. The item gains 3 charges of the infused Eldritch Invocation. Invocations that specify pact requirements can only be infused by a warlock with that pact. Invocations infused into an item do not require a spellslot to use. The item regains 1D4-1 charges at Dawn. The infusion remains until removed or the infusion is used on another item.
Eldritch Forge
Starting at 10th level, choose up to 4 weapons, shields or sets of armor from the Magic Items list. You can spend a a short rest crafting each item. Items will lose their magical properties if another instance of the item is created with this class feature.
Master Blacksmith
Beginning at 14th level, you can add your Charisma modifier to your attacks made using a pact weapon from the Pact of the Blade feature, attacks made by your familiar summoned from the Pact of the Chain feature, attacks made with the Cantrips added to your Book of Shadows from the Pact of the Tome feature or you can add a number of uses equal to your Charisma modifier for your amulet received for the Pact of the Talisman feature. This effect lasts for 1-hour. Once you have used this feature you can not gain this ability again until you finish a Long Rest.
Light of the Forge
Beginning at 14th level, you gain the ability to cast a modified version of the Holy Weapon spell without spending a spell slot, this use also no longer requires Concentration. This spell counts as a warlock spell for you. You can use this spell up to an amount of times equal for your Charisma modifier. You regain all expended uses of this feature at Dawn.
Previous Versions
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