Base Class: Barbarian
Whirling Dervishes are fast, nimble barbarians who use movement to generate the momentum necessary to cut through their enemies. They flow seamlessly through the tides of battle, relying on speed, mobility, and precision, rather than their strength to win fights. When not on the battlefield, they use their dances to worship their deity and act as religious bridges for their tribes.
When you choose this path, you gain proficiency in Performance and Religion.
Momentum
If you are wielding two, one handed, weapons that you are proficient with, and aren't wearing armor, you can instead choose to use Dexterity instead of Strength for Rage attacks. The weapons must still possess the finesse property to use your DEX modifier. In addition, while raging you gain advantage on (Dex)Acrobatics and (CHA)Performance checks.
Flow
Once per turn, while raging, when you hit a hostile creature with a melee attack, you can move up to half of your movement speed. Additionally, If you kill a hostile creature with a melee attack, you can move up to half of your movement speed.
Flashing Steel
While raging, when you declare an attack action, you can forego your normal attacks and instead choose to use this ability. You can instead attack each enemy you can see within your reach. After each attack, you can use your movement to move without provoking opportunity attacks. You can only attack each enemy that you see once.
You can do this a number of times per long rest equal to your Dex modifier(minimum of 1).
Death's Dance
You no longer can be targeted by opportunity attacks. In addition, if you use your reaction to make an opportunity attack, after the attack is resolved and the targeted hostile creature finishes its movement, you can then move up to your movement speed and make an additional attack with your off hand weapon.
Comments