Artificer
Base Class: Artificer

Cooking is the spice of life! 
A good meal can satisfy a person, a great meal will leave them charging into battle with more ferocity than ever!

 

Cooking Proficiency

3rd-level Culinarian feature

You gain proficiency with cook's utensils and herbalism kit.

 

The Cookbook

3rd-level Culinatian feature

You always have certain spells prepared after you reach particular levels in this class, as shown in the Culinarian Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. In addition, when you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls.

Culinarian Spells 

Artificer Level Spell

3rd

goodberry, purify food and drink

5th

heat metal, locate animals or plants

9th

create food and water, tiny hut

13th

control water, fabricate

17th

animate objects, creation

Cooking Savant

3rd-level Culinarian feature

Whenever you finish a long rest, you can magically produce a snack in an empty pouch. Roll on the Snacks! table for the snack’s effect, which is triggered when someone consumes the snack. As an action, a creature can consume the snack or administer it to an incapacitated creature.

You can create additional snack by expending a spell slot of 1st level or higher for each one. When you do so, you use your action to create the snack in an empty pouch, and you choose the snack’s effect from the Snacks! table.

Creating a snack pouch requires you to have cook's utensils on your person, and any snack you create with this feature lasts until it is consumed or until the end of your next long rest.

When you reach certain levels in this class, you can make more snacks at the end of a long rest: two at 6th level, three at 9th level, four at 12th level and five at 15th level. Roll for each snack's effect separately. Each snack requires its own pouch.

Snacks!

d6 Effect

1

Filling. The snack gives a number of hit points equal to 2d4 + your Intelligence modifier.

2

Hearty. The snack gives advantage on Constitution saving throws for 1 hour.

3

Delicious. The snack gives the creature advantage on one attack every round for 1 hour.

4

Cramps. The snack causes the creature to have crippling cramps. The creature must roll a Constitution saving throw against your spell DC. On a fail, the creature substracts 1d4 from all attacks, saving throws and ability checks as it reels in pain for 10 minutes.

5

Caffeinated. The snack causes the creature who consumed it to not require sleep for 1 day. During a long rest, the creature may spend its time performing light activities, such as reading, talking, eating, or standing watch

6

Lethargic. The snack causes the creature that consumed it to feel tired. The creature must roll a Constitution saving throw against your spell DC. On a fail, the creature is unconscious for 1d4 hours. A creature will wake from its sleep if it takes damage or another creature uses its action to rouse them awake.

Sous Chef

5th-level Culinarian feature

You have become inured to foul tasting food. You gain resistance to poison and advantage to resist them. 

 

The Razzle Dazzle

9th-level Culinarian feature

You add some razzle dazzle to your snacks:

  • You can choose the effects from the Cooking Savant feature when creating your snacks.
 

Master Chef

15th-level Culinarian feature

You are the epitome of cooking excellence:

  • You gain resistance to acid damage and fire damage and immunity to disease.
  • You can cast heroes' feast without expending a spell slot, without preparing the spell, and without material components, provided you use cook's utensils as the spellcasting focus. Once you cast the spell with this feature, you can’t cast that spell again until the next dawn.
 

Previous Versions

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