Blood Hunter
Base Class: Blood Hunter

Blood hunters who take up the Order of the Monster Hunter have dedicated their life to cleansing the world of the unholy and putrid. While yes some consider goblins and orcs monster, a Monster Hunter understands the true meaning of the word monster, and will stop at nothing to purge the undead and fiends from this world.

Monster Hunter's Arsenal

At 3rd level you have gained access to the weapons of a true monster hunter. You are now proficient with firearms that lack the two-handed property. You also can apply your Crimson Rite to a firearm that you can wield.

Plenty of Ways to Kill Em'

At 3rd level, you have begun your training as a monster hunter and have studied the different ways to slay such creatures. You have advantage on any attack against Undead and Fiends. You also carry a sack of silver and may silver one weapon once per long rest. You may only have one silver weapon at a time.

Crimson Tracking

At 7th level, you have learned to track the bloody path a creature has left. You can see any tracks of blood left by a creature that was either fleeing or dragged away. This trail can be up to 72 hours old and you may spend 10 minutes examining it to determine the creature type. You also can distinguish different types of blood if there is more than one type or trail.

Brand of Extinguishing

At 11th level, your Brand of Castigation now makes this creature your sole target. You may only attack the branded creature, but you gain a +5 bonus to your attack and damage. While branded, the creature becomes aware of your focus on it, and can be seen by you from anywhere up to 30 feet. If you take damage while in this state, the brand breaks. You may apply the brand from a ranged attack if you are using a firearm.

Blood Curse of the Monstrous

At 15th level, you’ve honed your hemocraft to mutate your enemies into the thing you swore to destroy. You gain the Blood Curse of the Monstrous for your Blood Maledict feature. This doesn’t count against your number of blood curses known.

Blood Curse of the Monstrous - Choose a creature you can see within 30 feet. The creature must make a CON saving throw against your Hemocraft save DC. On a failed save, the creature’s type changes to undead, it becomes one size larger, and has an intelligence of 1 for 1 minute. While in this form, any attack it makes has disadvantage and it takes 1d6 necrotic damage if it scores a critical hit.

Master Hunter

At 18th level, your experience has led you to become a master at hunting and slaying monsters. You gain the following benefits:

  • You may have up to 5 silver weapons
  • You score a critical hit on a roll of 17-20 when attacking any undead or fiends
  • When you use Crimson Tracking, you can identify creature type immediately, and can spend 1 minute determining exactly what creature it is
  • Your Brand of Extinguishing now deals an additional 1d12 necrotic damage to the branded target and does not break if you are hit

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