Base Class: Paladin
Legends speak of holy Aasimar sent down from the heavens as advocates for a most holy object. Paladins who follow the Oath of Rope act not only as followers of Rope's tenets but as missionaries of the good word of Rope, spreading the truth of its usefulness, utility and sanctity.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Bind the Unfaithful. As an action, you present your holy symbol and speak a prayer to Rope. Choose a number of creatures within thirty feet of you equal to your Proficiency Bonus. They must all make a Charisma Saving Throw against your Spell Save DC. On a fail, the creatures are restrained by glowing ropes for 1 minute. At the end of each of their turns, they may make a Strength Saving Throw against your Spell Save DC. On a success, the effect ends on the creature.
You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Binder
Starting at 7th level, you are a master of things meant to fetter or tie down. You and friendly creatures within 15 feet of you can’t be restrained while you are conscious.
At 18th level, the range of this aura increases to 40 feet.
Holy Fetters
Beginning at 15th level, creatures that are restrained have disadvantage on Saving Throws against your spells and effects. Additionally, creatures that are restrained cannot make opportunity attacks against you.
Avatar of Tethers
At 20th level, as an action, you can take the form of an Avatar of Tethers. For 1 minute, you are covered by ropes, and gain the following benefits:
- Your reach is increased by 15 feet, as you reach out with animated ropes
- You gain a number of temporary hit points equal to your level in this class + your Charisma modifier. While you have these hit points, you gain a +3 to AC. The hit points drop to 0 when the effect ends.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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