Sorcerer
Base Class: Sorcerer

Those born into this bloodline are usually well renowned as they all share the same last name and those of old from this bloodline are known to be well written scholars and sorcerer's. Such bloodline can bring about issues for those attempting to seek out knowledge in the first place.

This bloodline focuses on mainly Absorbing bits of information around yourself to further your own body and mind. There are long lost secrets, members of this family whom are not well known as they were struck from history due to their immense power with this inherent bloodline. With chances to uncover the long lost arts of this rather powerful bloodline for you to uncover, feel free to have fun with this.

Font of Knowledge

At first level, you notice that, being born into this bloodline has more of an impact on you than you originally thought. As you begin to stir and your powers begin to awaken within you, you notice you have a keen eye for learning anything that can be perceived. Your ability to observe things such as spells written and depicted clearly in books and to learn to be able to cast them without such a thing is uncanny.

-You can now learn spells by reading them from a scroll or book given some time, though significantly less than others may take, only taking half an hour, which succeeds given that your study session is not interrupted or else you will have to start again. (Compared to the usual 2 hours)

-You begin to learn the intrinsic workings of the weave, the way magic is made and formed to cast spells and what not. As such, you can begin to learn to cast spells at will without the need for materials or casting time. You can choose one spell at first level, (only from spells within the level you can cast), to be able to cast at will.

Transcendent Mind

As your knowledge base grows, you begin to notice that you perceive things differently than usual. The known world in front of you seems so clear to you. It's almost as if you are beginning to see an ascension of some sorts through your hard work, and things begin to become more clear to you. 

-You can now cast true seeing at will, without the material cost. (This does not affect the 6th level spell you can cast at will with Font of Knowledge)

-When doing checks for things such as perception or arcana, to peer into the currently unknown to you, you have advantage on such checks. 

-Due to a spatial awareness you are beginning to build, you are unable to be surprised when you are conscious.

Transcendent Body

As you begin to slowly accumulate knowledge over the intrinsic properties of thing such as life, existence and death, you notice your hard work begins to pay off throughout. Your rigorous learning and training seems to have an affect on your body as well, making you seem more active than usual.

-You can now jump up to triple the height.

-Your movement speed is now doubled.

-You gain a bonus of +2 to your ac as you become more agile.

With these bonuses in mind, you fatigue more easily. And when using your almost superhuman features, you need to eat and rest more.

Absorbe Scientiam

Starting at 18th level, you have now delved into your family's darkest secret. This is the abyss, one which often drives people insane at some points. You begin to notice that the dead around you are seeping with knowledge, and become capable of seeing how much one possesses by an aura that radiates off of them and floats off into the atmosphere. The more intense the aura, the more knowledge one has, and the different color of blue or red stands for something. Blue means knowledge used for good and knowledge used for evil.

-You are now capable of absorbing the knowledge of the dead and undead. This includes things such as information, spells, things of that nature. Undead must succeed a wisdom saving throw of 10 + the caster's charisma modifier + proficiency bonus or they have their knowledge siphoned from them and basically become a mindless husk. Those classified as fully dead automatically fail the saving throw.

-With new found power comes newfound consequences. When you're willing to do anything for power, there has to be a risk right? After successfully absorbing knowledge from either a dead or undead source, you must succeed a wisdom saving throw of 10+2+6 or you will go mad, which is a gradual thing mind you. At first you will seem fine, but over the next few days your mind will begin to wither away as you begin to hallucinate and see things or hear things which aren't really there. The more your mind deteriorates the more you begin to hallucinate, beginning to believe everyone is against you and after your knowledge. This gets worse until you inevitably turn to horrendous acts to "defend" yourself. Any further attempts to absorb knowledge that fail after you have gone mad speed up the process of deterioration.

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