Base Class: Artificer
You have harnessed the power to hack and control bioware and augmentations. You know the ins and outs of all the latest tech and also know how to get some very good free vending machine snacks.
Hack Bioware
3rd-level Hacker feature
You can now hack stuff, saving throw DC 10 + int modifier for the bioware. Bioware has a hacking saving throw modifier at the dm's decision.
Fast hacking
5th-level Hacker feature
You can now sacrifice some control for faster hacking. You can now spend an action to hack technology within 30 feet and on any subsequent turns you can use your action to take an action with that technology instead.
Extra control
9th-level Hacker feature
You can now do the following things to your hacked items:
Overheat them and deal 2d8 fire damage to anyone touching the item, and 4d8 fire damage to anyone wearing the item if it is a biological augmentation.
Add/take an infinite amount of gp to any tech that excepts digital cash.
Wipe memory of any computer software.
Ping the item to know the location of it.
Glitch the weapon of any enemies and give disadvantage to using it.
Multitasking allows you to hold a connection with up to 3 items at any time.
DC is now 12 + int modifier
Technical Genius
15th-level Hacker feature
You can now do the following things to your hacked items:
Overload them and deal 6d8 fire damage to anyone 5ft from the item, and 10d8 fire damage to anyone wearing the item if it is a biological augmentation. After this the item is still usable but anyone has disadvantage to any actions requiring them.
Add/take an infinite amount of gp to any tech that excepts digital cash and put anyone's name on these purchases.
Wipe memory of any computer software or hardware.
Ping the item to know the location of it and any hostiles 20ft near it.
Glitch the weapon of any enemies, making it useless.
Multitasking allows you to hold a connection with up to 10 items at a time.
DC is now 15 + int modifier.
Comments