Base Class: Blood Hunter
Blood can be a powerful thing, it means life but can also represent death, be it yours or from others.
witch doctor take advantage of this power of blood, through hex to weaken their ennemies or with blessings to help allies
Voodoo ways
when you join the witch doctors at 3rd level you learn their way of fighting, by weakening the ennemy,
You gain 1 additional use of your Blood Maledict feature.
Your curses can target any creature, regardless of size, type or if it has blood
You can cast the Hex spell by taking casting Lvl*hemocraft die damages (lvl1 = 1 dice, 3rd = 3 dices etc..)
Voodoo blessing
at 7th level, when you do a short or long rest you can make dolls ressembling your allies and bind them together.
you can make a number of doll equal to half of your proficiency (rounded down)
for each doll you make you must choose one of the following effect :
- the doll is made to protect, by using your reaction you can reduce the first damage the ally takes by one roll of your hemocraft die.
- the doll is made to help, by using your reaction you can give the ally a roll of your hemocraft roll to add on a saving throw (except death saving throw)
- at 11th level you have a third option : the doll is made to hide from death, by using your reaction you can give an automatic succes on one saving throw of the ally.
when using the effect the doll disapear in a puff of green fire and smoke.
Brand of the witch doctor
Beginning at 11th level, your Brand of Castigation now exposes a fragment of your foe’s soul, leaving them vulnerable to your blood curses. Whenever you curse a branded creature it has a disadvantage at all saving throw of your curses (for example to end an amplified curse or resist the effect)
Blood Curse master
At 15th level, you are now a master of curses, you have the knowledge to curse foes in many different ways.
your Your maximum of blood curses known increase by one you can choose from the blood curses list. you can also select the "blood curse of the exorcist" even if you are not a ghostslayer.
Curse conversion
Upon reaching 18th level, you learn to protectthe fading life of your allies by transfering the power of the curses. When an ally is reduced to 0 hit points while you have an active curse, but don’t die outright, you can end one curse to make him drop to 1 hit point instead. If you have curses active on multiple creatures, you choose which one ends.
Previous Versions
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10/30/2021 5:20:01 PM
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