Base Class: Sorcerer
You awaken from darkness to realize that you had been dead. You don't know for how long or who you were before, all you know is your name, and that you have a power you can't even fathom.
Life as An Undead
Starting at 1st level, you no longer require air to function. Due to your deterioration you gain -2 to Charisma. You have resistance to Necrotic damage and vulnerability to Radiant damage.
Rebirth
From 1st level, when you die, from either failing your Death Saves or taking lethal damage, roll a d20. If the roll equals half your level rounded up (minimum of 1) you stabilize but stay unconscious. If no one heals you, you awaken after 24 hours, having regained all your spell slots and Sorcery Points but at 1 Hit Point.
Remembrance
At 6th level, you remember the profession of your previous life; choose a second Background and gain the skill and tool proficiencies and features from it.
Necrotic Affiliation
At 14th level, Whenever you cast Necromancy spells, you gain +2 Temporary hit points. These hit points disappear when you take a short or long rest.
Cannibalistic Hunger
Starting at 14th level, as an action you can munch down upon a corpse restoring Hit Points depending on the size category of the corpse. You cannot feast from the same corpse twice.
Dm specifies the amount the Player Character can eat within a certain time period.
|
Size |
Dice: |
|
Tiny |
1d4 |
|
Small |
1d8 |
|
Medium |
1d12 |
|
Large |
2d12 |
Organ Donor
From 18th level, you gain the following options:
- You can detach any one limb or extremity from the body at a time. The body part has 25 separate Hit Points. If the body parts Hit Points reaches 0, the body part is destroyed.
- You can reattach your detached body parts as an action, as long as it is within reach.
- Your own actions are spend with however much of your body is still attached to your head, or just your head. If you detach your head from your body. Your head has 25 Hit Points and if they are depleted, you die.
- If you are without a body part, you can spend 10 minutes and attach a new part from another source. For instance losing your own human arm, and attaching an elven arm. You can do this with any creature in your own size category, the one smaller or the one bigger.
- Your body parts roll a separate initiative than you in combat, with a bonus to initiative of +2. All individual body parts seperated from the head can only use 1 Action and nothing else.
- You have a magical connection to your body parts within a 1000 feet. This connection cannot be dispelled by dispel magic, but can be blocked by natural magical barriers (Such as lead, force cage etc.).
Previous Versions
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1/22/2019 9:37:34 AM
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Coming Soon
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