Bard
Base Class: Bard

Music is the window to the soul. For bards of the College of Orpheus, that soul is wrought with grief that leads them down to the Underworld. Their music and pain is so potent, it can move the most hardened hearts, from stone to gods to devils. Most bards have suffered a great loss - the death of a loved one, or the destruction of their hometown. Either way, when they play their songs, audiences are moved to do whatever they can to ease their suffering.

The Lament

Deep, unabated grief flows out of you in waves. As an action, you play a song so devastating that each creature you choose within a 40 foot cube must make a wisdom save against your spell DC. Celestials, fiends, beasts, plants, and undead have disadvantage on this. On a failure, they are overcome with empathy. They are charmed by you and have disadvantage on all saving throws and attacks. On a success, all attacks and saving throws made against you are made with disadvantage. You can take your subsequent actions to continue to play the song, but once you stop its effects last for one minute. When the effects end, the creatures effected are not hostile to you because of the song. You can use this feature once per long rest.

The range increases to 80 feet by 14th level.

Nature Boy

Your poetry is so beautiful nature itself bends to your will. You can spend one minute performing a song to bend nature to your will. Any difficult terrain within 20 feet of you becomes natural terrain; plants and beasts must make a wisdom saving throw or be charmed by you; and you can manipulate the terrain to cause small wonders, such as making rocks fall, flowers bloom, or waters still. The effect lasts for ten minutes; after the effect ends, the terrain reverts to its former state and beasts and plants are no longer charmed, though any other manipulations to nature remain.

You can use this feature a number of times equal to your charisma modifier per short rest.

When you reach the 6th level, this feature allows you to awaken and speak to the plants in the affected area.

By the 14th level, plants know of your gift and will refuse to attack you until you attack them, even without activating this feature.

Katabsis

You can journey into other planes of existence at will. You can cast the Plane Shift spell without expending a spell slot or needing material components.

You can do this once per long rest.

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