Warlock
Base Class: Warlock

You wandered around the world in search for power. When you were to give up you found a lair, a castle or a crypt. Inside you were almost killed by a dragon but instead you proposed a pact. The dragon you met is a red, hence you search for gems and artifacts, or maybe the dragon is a dragonlich, you found yourself in a pickle, you look for souls, for destruction and for death wherever you go. Your pact is yours to make but since then, you do have incredible powers, you have never dreamt of before.

Expanded Spell List

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you, based on the dragon type you made a pact with

Chromatic Dragon Expanded Spells
Spell Level Spells

1st

chromatic orb, absorb elements

2nd

ashardalons stride, dragon's breath

3rd

melf's minature meteors, fireball

4th

conjure minor elemental, ice storm

5th

legend lore, summon draconic spirit

 

Metalic Dragon Expanded Spells
SPELL LEVEL SPELLS

1st

sanctuary, cure wounds

2nd

enhance ability, dragon's breath

3rd

merge into stone, erupting earth

4th

freedom of movement, locate creature

5th

legend lore, iron flesh

 

Dracolich Expanded Spells
SPELL LEVEL SPELLS

1st

bane, ray of sickness

2nd

acid arrow, blindness/deathness

3rd

animate dead, bestow curse

4th

black tentacles, phantasmal killer

5th

raise dead, modify memory

 

For any other dragon type it is yours DM's choice which spells you may choose as additional spells.

Dragon's Mutation

Starting at 1st level, you can speak draconic. Also your body is modified by the power and magic of your patron, you choose two of the following modifications gaining visual features of your patron: 

  • Dragon's Eyes: Your eyes are reptile-like, your pupil long and thin and the rest of one colour. You gain darkvision and gain proficiency in perception.
  • Dragon's Teeth: Your teeth and nails become sharp and look like fangs and claws. When you deal damage with your hands or bite a creature, you deal an addition 1d4 piercing damage.
  • Dragon's Scales: Parts of your skin on your face, on your hands and on the whole body have scales. From now on your AC is equal to 12 + Dex (min. 0). modifier, when you are not wearing any armor.
  • Dragon's Tail: You have short dragon tail coming out of your body. You have resistence to damage type the same as your patron's Breath Weapon damage type.
  • Dragon's Breath: (Only for Dragonborns) Your Breath Weapon deals an additional damage equal to your Cha. mod.

Dragon's presence

Starting at 6th level, your presence is frighting for everyone, you get advantage on intimidation rolls and whenever you roll a 20 on any attack roll you make, your opponent must make a Wisdom saving throw (DC = your spell save DC) or be frightened. 

If a creature that is frightened dies within 20 ft. of you, you regain hit points equal to 2d4 + your Warlock level + Cha. modifier.

Dragon's Transformation

Starting at 10th level, you gain two new, additional Dragon's Mutation. Also your previous mutations become much stronger and your body appear more and more dragon-like. Based on your previous mutations, for:

  • Dragon's Eyes: You have 2-4 horns coming out of your head. Your hearing becomes much sharper as well as your sight. You gain Blindsight 30ft. and +2 to your passive perception.
  • Dragon's Teeth: Your tongue is longer and looks like a snake's tongue. You gain Breath Attack. (The same as Dragonborn's Breath Attack PHB. page 34) and as your additional Dragon's Mutation you may take Dragon's Breath.
  • Dragon's Scales: Your whole body is covered in scales. Your AC becomes 14+Dex. modifier unless you are wearing any armor. You also gain resistance to non-magical piercing, bludgeoning and slashing damage.
  • Dragon's Tail: Dragon wings grow out of your back. From now on, you can fly. You have the flying speed equal to 35 ft. but you have disadvantage on attacks roll you make with your weapons while flying.
  • Dragon's Breath: You can now use your Dragon's Breath twice per short rest and it deals additional 2d6 damage.

Mutant Form

Starting at 14th level, you upgrade two of your Dragon's Mutation, (check the table on level 10). From now on you can uppgrade your Dragon's Mutations to their final form. When you satisfy the special condition for each mutation, your body modifies itself with your patrons magic for 24 hours or untill a long rest. You can have all of Dragon's Mutations owned by you upgraded to their final form.

  • Dragon's Eyes: Condition: A creature you can see is frightened.

    Range of your blindsight becomes 100 ft and you gain advantage on all perception rolls based on your sight.
  • Dragon's Teeth: Condition: You killed a creature.

    You gain the Leap ability:
    Leap: as an action you can jump to a creature that is within 30 ft. of you. It must make a Dex. or Str. Saving throw (DC 10 + your proficiency bonus + Str. modifier or Dex. modifier) or fall prone. You also can make 3 attacks with your claws if you have a free hand or one attack with your weapon.
  • Dragon's Scales: Condition: You have less than half of your maximum hit points (rounded up).

    Your AC becomes 15+Dex modifier if you don't wear any armor. You gain temporary hit points equal to your Warlock level and resistance to all bludgeoning, piercing and slashing damage.
  • Dragon's Tail: Condition: You have spent all of your spell slots.

    Your flying speed is doubled and you gain advantage to all attack rolls you make.
  • Dragon's Breath: Condition: You have used all of your Dragon's Breaths or you have killed with your Dragon's Breath.

    You add +1 to your spell attack bonus and Spell save DC. Your damaging spells deal an additional 1d6 damage of the same type as your Patrons Breath attack damage type.

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