Warlock
Base Class: Warlock

Many followers of the Weave remain hidden from society and tend to act in the shadows. in fact many world-known mage organizations have warlocks that devote to this path, hidden amongst their members. As a warlock of the weave, your goal is to ensure the stable and responsable use of magic, following the commands and needs of a force you still dont fully understand .

You can't go against the flow: As its follower, you must ALWAYS do what its best for the interest of the Weave, any course of action that could turn out to be potentially dangerous to its integrity will result in your companions involving to ensure the balance and stability are mantained. In exchange, warlocks of this kind develope powers and enhanced senses based on their knowlege of the flooding magic energy that scatters across the planes.

Devote of the arcane

At 1st level, your connection with the Weave lets you choose from an expanded list of spells when you learn a warlock cantrip or a warlock spell.

When your Spellcasting feature lets you learn a warlock cantrip or a warlock spell of 1st level or higher, you can choose the new spell from the list of any of the spellcasting clases excluding those spells that are meant only for the cleric and paladin classes such as spiritual weapon or shield of faith.

In addition, when you reach 1st, 3th, 5th, 7th and 9th levels in this subclass, you can learn two more spells in addition to the ones you get by leveling up using the rules descripted above. You must otherwise obey all the restrictions for selecting and using these spells, counting them as warlock spells for you.

Arcane Senses

Starting at 1st level, your patron bestows upon you the ability to open your senses in order to detect any disturbances in the flow of magic, You gain both Trained eyes and Magic iris features:

Trained eyes: You learn the spell "Detect magic" and can cast it as a ritual or by using a warlock spell slot. If you cast this spell using a spell slot of 1st level or higher, its range extends to a total of 60 feet and you can now sense the nature and school of every magic aura in range with no action required provided that its within your range of vision.

Magic iris: Whenever you are under the effect of your Trained eyes feature you gain the following benefits:

-You have advantage on saving throws against spells and other magical effects.

-You can’t become surprised and you gain a bonus to your iniciative rolls equal to your charisma modifier.

In addition, you can use a bonus action to alter the curvature of the magic flow on a creature that you can see within your detect magic range, the target must succed on a Wisdom saving throw against your spell save DC or become magically marked by you untill the end of your next long rest or untill you use this feature again, a creature can willingly fail this saving throw if needed.

While marked in this way, and as long as you and the creature remain on the same plane of existence and within 60 feet of each other, you can use your action to cast spells as if you were on that creature’s space, provided that these spells dont have a target of "Self" and that you can see the target according to the spell´s description. You must also obey all the restrictions for using the spell.

You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when finishing a long rest.

Command casting

At 6th level, you can use the flow of a creature marked by your Magic Iris as if it were your own.

Whenever a creature fails his saving throw and becomes marked by your Magic Iris, or as an action in one of your subsequent turns on a marked creature, you can force the same creature, provided that it has the spellcasting feature, to succed on another wisdom saving throw or be forced to cast a spell that it has prepared using one of their spell slots, the nature, target, direction and other specific aspects of the spell are chosen by you.

The level of the spells you are able to forcefully cast in this way is determined by half your warlock level rounded up.

Cleric and Paladin spells are unable to be casted with this effect.

Perfect senses

Starting at 10th level, the magnitude of your arcane senses is finally perfected.

-You gain the effects of "Detect magic" permanently, meaning that the benefits of both your Trained eyes and Magic iris features now are also permanent.

-You can inmediatly tell if a spellcaster enters or exits your arcane senses range, when this happens, you learn what spells, if any, are currently affecting it and learn the spells it is able to cast.

In addition to this, your are now inmune to being charmed by magic and can see through ilusions in a range of 5 feet.

Weave assimilation

At 14th level, your body can now handle the direct the flow of the weave and can benefit out of it.

As bonus action, you can redirect the curvature of the weave into your being in a simillar way you would concentrate on a spell . While concentrating in this form you will gain the following benefits:

-You can cast "Counterspell" as a 3rd level spell at will and no longer need to use your reaction to cast it.

-You can cast a spell you have prepared without using a spell slot provided that you didnt move on your previous turn.

Finally, you and every creature you choose within 30 feet of you gain a bonus to cantrip and spell damage rolls equal to your proficiency bonus.

This form lasts for 1 minute, or untill you loose concentration.

The number of times you can use this trait equals half your proficiency bonus rounded down.

Warlock: The Weave Image

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