Base Class: Sorcerer
Glittering stars, thick fog, or brilliant rays fill your eyes. You have been touched and gifted with the ability to see more than others. Many with this power come from lineages bred for divinatory excellence, or can trace their power back to cosmic events they may have born witness to. Whether you wish for sight or not, you are burdened with its visions.
Oracle Spells
1st-level Prophetic Seer feature
You learn additional spells when you reach certain levels in this class, as shown on the Oracle Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Oracle Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | identify, detect evil and good, guidance |
| 3rd | augury, see invisibility |
| 5th | clairvoyance, tongues |
| 7th | arcane eye, divination |
| 9th | commune, scrying |
Peer Through the Veil
1st-level Prophetic Seer feature
As a bonus action, you can give yourself Truesight up to 120ft until the end of your next turn.
You can use this feature a number of times equal to your proficiency bonus.
Seer Sorcery
6th-level Prophetic Seer feature
When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. If you cast the spell using sorcery points, it requires no material components, unless they are consumed by the spell.
You can ritual cast any spell from your Oracle Spell list up to a level equal to your proficiency bonus.
Superior Vigilance
6th-level Prophetic Seer feature
You have advantage on intelligence and wisdom saving throws. When rolling a D20 for perception treat any roll of a 9 or lower as a 10 instead.
Gaze into the Abyss
14th-level Prophetic Seer feature
At 14th level you can gift a portion of your sight to a target within range. Your blessed eyes have been tempered through time, but theirs have not.
As an action, you can spend 3 sorcery points and target a creature within 30ft of you that you can see. That creature must succeed on a wisdom saving throw or be stunned for 1 minute. A creature subjected to this effect can repeat the saving throw at the end of their turn. This effect is unhindered by a creature immune to the stunned condition, but a creature without eyes is immune to this effect.
Enduring Vision
18th-level Prophetic Seer feature
You gain immunity to the blinded condition and learn the Foresight spell. This spell does not count against your spells known and is considered one of your Oracle Spells by your subclass features.
Comments