Base Class: Monk
You have undergone the training only few monks have completed, and thus have been granted the ability to properly use the Iron fist technique.
Iron Fist Technique (3)
As a bonus action, you may spend one ki point to increase the damage of your unarmed strikes by your proficiency bonus. This buff lasts for 30 seconds.
At level 11, while your Iron Fist technique is active, you have two reactions per round during the duration.
Iron Constitutuion (6)
- You may use your reaction to reduce the effects of a critical hit against you. You may spend 2 ki points to reduce the critical to a normal hit, thus taking normal damage.
- Additionally, you can use your reaction to impose disadvantage on an enemy saving throw that you force them to make.
Weakened Ki (11)
When using an unarmed strike, spend 1 ki point to impose one of the following effects
- Target makes a Wisdom saving throw, taking 1d6 Psychic damage and being blinded until the start of start next turn.
- Target makes a Wisdom saving throw, taking 1d6 psychic damage and being deafened until the start of your next turn.
- Target makes a Wisdom saving throw, taking 1d6 poison damage and being poisoned until they succeed the save. They can re-roll at the end of each of their turns.
- Target makes a Wisdom saving throw, losing control of their bladder on a fail.
Enhanced Iron Fist
- When you make an unarmed strike and hit your target, you can spend one ki point to release a burst of the enemy's ki in a 20 ft. cone. The initial target must make a constitution saving throw, while each creature in the cone behind the target must make a Dexterity saving throw. On a failed save, each creature takes 2d10 + Wisdom force damage and falling prone, or half as much on a success, while resisting being knocked prone.
- You may increase the cone's damage by spending additional Ki points. Each additional ki point you spend, to a maximum of 3, increases the damage by 2d10 (4 points for a total of 8d10 force damage)
- If the initial target succeeds on their constitution saving throw, all other enemies in the cone don't need to make their save, immediately taking half damage.
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Posted Feb 10, 2019This is a great subclass for monks, I have a friend who uses this subclass in his game and he loves it! Who wouldn't? being the iron fist is pretty dam rad. It's clear that the creator put love and hardwork into this. Thank you Momentomori0621. I would recommend this 9/10.