Base Class: Rogue
Some rouges choose a less subtle approach to combat, focusing their skills on underhand tactics and dirty fighting to get by. Bouncers, muggers, enforcers and street tufts of all strips follow this archetype. Street fighters use there speed and nimbleness to catch their enemy's off guard and hit them where it hurts when they least expect it
Unarmed attack
At 3rd level you gain the ability to make unarmed strikes counting as a finesse weapon, using a D4 and you dexterity modifier. At 7th that dice bumps up to a D6, and again at 12th level it becomes a D8.
Sucker Punch
You can make an additional unarmed attack as a bonus action if you have advantage you can spend your cunning action and add your sneak attack damage to this bonus attack.
Got your Toe
At the end of your turn you can attempt to step on a single targets foot to prevent it from moving. You make a d20 roll with your dex mod against the targets own dex or str saving throw. If the target fails it's movement speed is reduced to 0 till it's next turn, if the target rolls a 2 or 1 it is knocked prone.
Pocket Sand
At 9th level as a bonus action you can kick, throw or shove,sand, glass or dirt into the eyes of an adjacent foe. The target must make an constitution saving throw vs your own dexterity roll. If the targeted fails the target is blinded till your next turn. You can do this once per rest or spend an action preparing it a second time. The number of targets that can be hit by the sand increases to 2 at 13th level and to 3 at 17th.
Extra Attack
Starting at 13th level you can make an additional attack whenever you take the attack action on your turn.
Kick em While Their Down
At 17th level you gain an additional sneak attack on all adjacent targets that have been knocked prone, rendered immobile or blinded doing max damage on non sneak attack damage.
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Posted Feb 1, 2019aqwerdtfgyh