Wizard
Base Class: Wizard

Little is known about the School of Musclemancy, nothing but whispers and rumors. Taught by an ancient hermit wizard, who is hidden deep in the mountains, addressed only by the name The Strong One. Finding him is a hard thing to do, finding a living apprentice is a feat in and of itself. This school replaces the objects that less muscled wizards use, they instead flex their real muscles to flex the magic around them to do their bidding. 

Musclemancy

Choosing this school at 2nd level allows you to use your STR modifier to cast any of your spells. Your magnificent muscles are also your spell casting focus. Also the unique Cantrip, Swing is added to your list of cantrips without counting against the number of cantrips you know.

Fast Twitch Muscles

Starting at 2nd level, your trained muscles allow you to flex into combat faster than less shredded folk, allowing you to add your STR modifier to your initiative. 

Bonus Cantrip

You gain the Cantrip Swing for being a Musclemancer.

Strike a Pose

At 6th level you have embraced the spotlight, and have taken up the odd habit of posing in different ways while casting your magic. You may strike a pose as a bonus action to gain resistance to slashing, piercing and bludgeoning damage and you hold that pose till the start of your next turn. After you strike a pose your speed is reduced to 0ft for the rest of your turn. You cannot gain the benefits for striking a pose again until you finish a short or long rest or you cast the Swing Cantrip.

Perilous Pose

Starting at 10th level you may as a reaction use your Strike a Pose feature if you are the target of an attack. In addition while under the effect of your Strike a Pose feature you automatically succeed on concentration checks when concentrating on a spell. 

SUPER POWER NINJA TURBO NEO ULTRA HYPER MEGA MULTI ALPHA META EXTRA UBER PREFIX FORM!

At 14th level you can as an action send magic coursing through your muscles to obtain new unseen heights of muscle. For 1 minute you gain all benefits of Strike a Pose, and for this duration your movement is not reduced by the Strike a Pose feature, your movement speed doubled, and whenever you cast a Wizard spell of 5th level or lower, that has a casting time of 1 action, you can cast it as a bonus action instead.

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