Base Class: Rogue
Grace, style, and precision. This paired with deadly accuracy make the fencer lethal both on land and at sea. Sailing the seas with swagger and style, pistol and blade in hand this daring rogue has many tools at their disposal and will eventually ascend to the position of captain of their own ship.
Firearm Proficency
You gain proficiency in firearms.
Fencer's Training
You have trained yourself in the art of fencing. As a reaction, you may attempt to parry an attack adding + 2 to your AC for that attack.
Black Market Bargain
Your reputation precedes you in the underworld of society. You can find the black market in any city. You have access to items that are harder to find in regular stores. And have a 5% discount on all items bought in a black market. This increases to 10% at Level 13 and to 15% at Level 17.
Fencer's Precision
As a fencer you strike with expert precision when you strike with a melee attack that deals piercing damage the creature you struck begins to bleed. At the start of its next turn the creature loses 3d6 health points
Precision Strike
You have learned to strike with increased precision. You may aim for a specific point on your opponent's body to attempt to apply the following effect based on where you aim. Throat - Your opponent makes a constitution saving throw. On a failed save they are unable to speak until your next turn. Arm - Your opponent makes a constitution saving throw. On a failed saver you can either give them disadvantage on their next attack or attempt to disarm them. Leg - Your opponent makes a constitution saving throw. On a failed savertheir move speed is 0 on their next turn
The saving throw DC is equal 8 + your dex modifier + your proficiency bonus
Aim for the Vitals
When you score a critical hit, a creature with 100 health points or less must make a constitution saving throw of 17 or die.
Comments