Base Class: Warlock
The lost and ancient fey, trapped for their crimes seek to escape their prison. Granting powers to their fallowers using the power of the fog that binds them.
Presence of the Mist
At 1st level, you can cast fog cloud once a day centered on yourself without using a spell slot.
Casting fog cloud this way does not require concentration.
You can see through the fog cloud spell perfectly, and have advantage on all attacks against a creature in the fog.
You may cast this additional times per day, 2 at 6th level, 3 at 10th level, and 4 at 14th level.
As This as the Mist
At 6th level when you are hit by an attack while in your fog cloud, as a reaction you may move to any space within your fog up to 60ft away.
When you shift spots with this feature, every creature within 5ft of you previous location takes 1d6+charisma modifier of cold damage.
This damage increases to 2d6 at 10th level, 3d6 at 14th level, and 4d6 at 18th level.
Biting Cold
At 10th level when you have the fog cloud active you may use an action to channel the cloud into every enemies within the fog.
Each creature you choose within your fog, must make a constitution saving throw, they take 4d10 cold damage on a failed save or half on a success.
The damage for this increases by 1d10 every level after 1st that fog cloud is casted.
One With The Mist
At 14th level, You can now use Presence of the Mist as a bonus action
When you use presence of the mist you can choose to instead shift the mist into your enemies and posses their body as if under the dominate monster spell.
This does not require concentration. This can effect constructs and undead.
The creature makes a wisdom saving throw, if they are in a separate fog cloud they have disadvantage on the save.
You may have one thrall under your control at a time.
You may have 2 thralls at a time at 18th level.
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