Base Class: Warlock
Your Patron is an otherworldly entity with the supernatural ability to determine the course of reality on a daily basis. As an elder god, it has had years to develop these abilities. Its motives are indecipherable to mortals, but may become clear once you pledge fealty. The magic you pull is dependent on the daily decision your Patron will make upon waking from slumber. Bones days are for taking risks and celebratory actions. No Bones days are for laying low and taking extra precautions.
Expanded Spell List
Noodle the Pug lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Noodle Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
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|
2nd |
flock of familiars- pugs only, calm emotions |
|
3rd |
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|
4th |
|
|
5th |
Noodle's Daily Gift
After each Long rest, roll a d20. Upon rolling a 1-10, it is a No Bones day. Upon rolling an 11-20, it is a Bones day. Refer to the tables accordingly. Should you roll a 1 or a 20, you may receive two daily gifts for the respective tables to get you through this legendary day of Bones or No Bones.
No Bones Day
| D6 | Daily Gift |
|---|---|
|
1 |
Receive 1 use of Leomund's tiny hut |
|
2 |
Receive 1 potion of healing |
|
3 |
Receive the benefits of the Lucky Feat for the day |
|
4 |
Summon a Pug Familiar until the end of the day or until it reaches 0 hit points. |
|
5 |
Receive 1 use of shield |
6 Receive 1 use of sleep
Bones Day
| D6 | Daily Gift |
|---|---|
|
1 |
Receive the Reckless Attack barbarian feature for the day |
|
2 |
Add an additional +1 to a saving throw of your choice |
|
3 |
Increase your AC by 1 until the end of the day |
|
4 |
Add an additional +1 to your attack bonus for the day |
|
5 |
Receive 1 use of polymorph (the new form must be a pug) |
6 Receive 1 use of divination
Noodle's Luck
Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Thought Shield
Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.
Take Their Bones
Until this illusion ends, the creature believes it has no bones, and is effectively incapacitated for the duration.
You must finish a short or long rest before you can use this feature again.
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