Warlock
Base Class: Warlock

Your Patron is an otherworldly entity with the supernatural ability to determine the course of reality on a daily basis. As an elder god, it has had years to develop these abilities. Its motives are indecipherable to mortals, but may become clear once you pledge fealty. The magic you pull is dependent on the daily decision your Patron will make upon waking from slumber. Bones days are for taking risks and celebratory actions. No Bones days are for laying low and taking extra precautions. 

Expanded Spell List

Noodle the Pug lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Noodle Expanded Spells
Spell Level Spells

1st

armor of agathys, earth tremor

2nd

flock of familiars- pugs only, calm emotions

3rd

motivational speech, intellect fortress

4th

charm monster, stone shape

5th

dream, negative energy flood

Noodle's Daily Gift

After each Long rest, roll a d20. Upon rolling a 1-10, it is a No Bones day. Upon rolling an 11-20, it is a Bones day. Refer to the tables accordingly. Should you roll a 1 or a 20, you may receive two daily gifts for the respective tables to get you through this legendary day of Bones or No Bones. 

No Bones Day
D6 Daily Gift

1

Receive 1 use of Leomund's tiny hut

2

Receive 1 potion of healing

3

Receive the benefits of the Lucky Feat for the day

4

Summon a Pug Familiar until the end of the day or until it reaches 0 hit points. 

5

Receive 1 use of shield

               6                       Receive 1 use of sleep

Bones Day
D6 Daily Gift

1

Receive the Reckless Attack barbarian feature for the day

2

Add an additional +1 to a saving throw of your choice

3

Increase your AC by 1 until the end of the day

4

Add an additional +1 to your attack bonus for the day

5

Receive 1 use of polymorph (the new form must be a pug)

               6                       Receive 1 use of divination

Noodle's Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Thought Shield

Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a creature deals psychic damage to you, that creature takes the same amount of damage that you do.

Take Their Bones

Starting at 14th level, you can plunge a creature into a "No Bones" state. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, it is charmed or frightened by you (your choice) for 1 minute or until your concentration is broken (as if you are concentrating on a spell). This effect ends early if the creature takes any damage.

Until this illusion ends, the creature believes it has no bones, and is effectively incapacitated for the duration. 

You must finish a short or long rest before you can use this feature again.

Noodle The Pug Image

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