Base Class: Ranger
This Ranger uses magical winds and a giant insect-like creature to throw themselves airborne and dominate the battlefield from on high.
Summon Kinsect
An insect the size of a small shield that is bound to you through a druidic ritual. It is given orders through scents that you cast on the wind.
At 3rd level, you gain a companion insect called a Kinsect. When you gain this feature, you choose one type of Kinsect. Each Kinsect has different features attributed to it. As a bonus action on your turn, you can send your Kinsect out to attack a creature within your Kinsect's range. If you do, you make an attack roll using your spell attack modifier. On a hit, the creature takes damage. The damage and range of the Kinsect will change depending on the Kinsect.
You can dismiss your Kinsect and summon a new one by performing a duridic ritual over the course of 2 hours, which can be done over a long rest.
Carnage Beetle
A large beetle with razor sharp pincers. This Kinsect has a range of 30ft and deals 2d4 Slashing on a hit.
If the last attack this Kinsect made missed, the next attack it makes against the same target has a bonus to hit equal to half your proficiency (rounded down).
Elscarad
A large, quick beetle with blue wings. This Kinsect has a range of 40ft and deals 1d4 Piercing on a hit.
This Kinsect can make two attacks as a part of your bonus action.
Empresswing
A butterfly-like Kinsect with razor sharp wings. This Kinsect has a range of 20ft and deals 2d4 Slashing on a hit.
As a reaction to taking damage, you can send your Kinsect to attack the creature, so long as the creature is within range.
Enhanced Carnage Beetle
A large beetle with razor sharp pincers. This Kinsect has a range of 30ft and deals 2d4+2 Slashing on a hit.
If the last attack this Kinsect made missed, the next attack it makes against the same target has a bonus to hit equal to half your proficiency (rounded down).
Enhanced Elscarad
A large, quick beetle with blue wings. This Kinsect has a range of 40ft and deals 1d4+2 Piercing on a hit.
This Kinsect can make two attacks as a part of your bonus action.
Enhanced Empresswing
A butterfly-like Kinsect with razor sharp wings. This Kinsect has a range of 20ft and deals 2d4+2 Slashing on a hit.
As a reaction to taking damage, you can send your Kinsect to attack the creature, so long as the creature is within range.
Enhanced Grancathar
A large blue moth-like Kinsect. This Kinsect has a range of 60ft and deals 1d4+2 Bludgeoning on a hit.
If you did not use your Kinsect to attack this turn, you can instead use your Bonus Action to increase your walking speed by 10ft until the end of your turn.
Enhanced Ladypavise
A giant Ladybug with a shell as hard as iron. This Kinsect has a range of 30ft and deals 2d4+2 Bludgeoning on a hit.
Immediately after landing an attack from this Kinsect, you may use your reaction to recall it to you. If you do so, you gain a +1 bonus to your AC until the start of your next turn.
Enhanced Wispervesp
A large blue wasp-like creature with a sharp stinger. This Kinsect has a range of 30ft and deals 2d4+2 Piercing on a hit.
If the Kinsect's attack doesn't hit, you can use your reaction to re-roll the attack roll and use the new result.
Evolved Carnage Beetle
A large beetle with razor sharp pincers. This Kinsect has a range of 30ft and deals 2d6+2 Slashing on a hit.
If the last attack this Kinsect made missed, the next attack it makes against the same target has a bonus to hit equal to your proficiency.
Evolved Elscarad
A large, quick beetle with blue wings. This Kinsect has a range of 40ft and deals 1d6+2 Piercing on a hit.
This Kinsect can make three attacks as a part of your bonus action.
Evolved Empresswing
A butterfly-like Kinsect with razor sharp wings. This Kinsect has a range of 40ft and deals 2d6+2 Slashing on a hit.
As a reaction to taking damage, you can send your Kinsect to attack the creature, so long as the creature is within range.
Evolved Grancathar
A large blue moth-like Kinsect. This Kinsect has a range of 60ft and deals 1d6+2 Bludgeoning on a hit.
If you did not use your Kinsect to attack this turn, you can instead use your Bonus Action to increase your walking speed by 10ft until the end of your turn.
Evolved Ladypavise
A giant Ladybug with a shell as hard as iron. This Kinsect has a range of 30ft and deals 2d6+2 Bludgeoning on a hit.
Immediately after landing an attack from this Kinsect, you may use your reaction to recall it to you. If you do so, you gain a +2 bonus to your AC until the start of your next turn.
Evolved Wispervesp
A large blue wasp-like creature with a sharp stinger. This Kinsect has a range of 30ft and deals 2d6+2 Piercing on a hit.
If the Kinsect's attack doesn't hit, you can use your reaction to re-roll the attack roll with a +2 bonus and use the new result.
Grancathar
A large blue moth-like Kinsect. This Kinsect has a range of 60ft and deals 1d4 Bludgeoning on a hit.
If you did not use your Kinsect to attack this turn, you can instead use your Bonus Action to increase your walking speed by 10ft until the end of your turn.
Ladypavise
A giant Ladybug with a shell as hard as iron. This Kinsect has a range of 30ft and deals 2d4 Bludgeoning on a hit.
Immediately after landing an attack from this Kinsect, you may use your reaction to recall it to you. If you do so, you gain a +1 bonus to your AC until the start of your next turn.
Whispervesp
A large blue wasp-like creature with a sharp stinger. This Kinsect has a range of 30ft and deals 2d4 Piercing on a hit.
If the Kinsect's attack doesn't hit, you can use your reaction to re-roll the attack roll and use the new result.
Airborne Vault
You throw yourself into the air and attack from on high. At 3rd level, as a part of your movement, you can use this feature, provided you have at least 5ft of movement remaining. Your jump height is equal to up to your Wisdom modifier times 5ft and your jump distance is equal to the same distance (minimum 5ft). If you would take fall damage from this, you can ignore a number of d6s equal to your Wisdom modifier. You cannot use this feature if a hostile creature is within 5ft.
In addition, if you make a melee weapon or spell attack roll against a creature at your height or below you while you are airborne, you have advantage on the attack roll and you may add your proficiency bonus to the damage of your attack. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and you regain all expended uses at the end of a short or long rest.
Vaulting Dance
You've become a fearsome hunter, capable of using tequniques that combine power and skill. At 7th level, as an action on your turn, you can use any of the following techniques;
Vaulting Leap: Launch a blast of wind that throws you back and to safety. You can move up to 20ft in any direction without provoking opportunity attacks.
Silkbind Web: Your Kinsect releases a spray of silk that sticks to your target and holds them in place. The target must make a Strength save against your spell save DC. On a fail, the creature is restrained for 1 minute or until another creature cuts them out. The creature can make another Strength save against the web at the end of each of their turns.
Diving Wyvern: While above a creature, you can blast yourself down using your magic to attack a creature. You must be airborne to use this feature. Make a melee weapon attack roll against the creature. You do not have advantage on this atack roll if you used your Airbone Vault feature. On a hit, roll an amount of d6s equal to your proficiency bonus and add the result to your damage roll and if you were to take fall damage, ignore an amount of d6s equal to your Wisdom modifier. On a miss, double the amount of d6s used to calculate your fall damage (minimum of 2d6).
These tequniques can be used a number of times equal to twice your proficiency before you must finish a long rest.
Synchronized Attacks
You and your Kinsect have learned how to weave around each other in a deadly dance. At 11th level, whenever you take the attack action on your turn, your Kinsect can also make an attack as if you used your bonus action. In addition, your Kinsect has become more powerful.
Enhanced Kinsect
You've learned how to form a stronger bond with your insect companion. At 11th level when you summon a Kinsect, you can choose to instead summon an Enhanced Kinsect.
An Enhanced Kinsect has a +2 bonus to damage rolls and is considered magical for the purpose of overcoming resistances.
You can dismiss your Kinsect and summon a new one by performing a duridic ritual over the course of 2 hours, which can be done over a long rest. You can only have one Kinsect at a time.
Aerial Evasion
You have become a master of free movement, making yourself harder to hit while dancing around the battlefield.
At 15th level when you use your Airborne Vault feature, you may roll 1d4 and add the result to your AC until the start of your next turn. In addition, you gain a bonus to your Dexterity saving throws equal to your proficiency bonus.
Kinsect Evolution
Your bond with your Kinsect companion has reached its peak. At 15th level when you summon your Kinsect, you can choose to summon an Evolved Kinsect.
An evolved Kinsect has d6s for damage, instead of d4s, they gain 20ft of long range and their natural abilities are boosted slightly. In addition, your Kinsect has a +2 bonus to damage and it counts as magical for the purpose of resistances.
You can dismiss your Kinsect and summon a new one by performing a duridic ritual over the course of 2 hours, which can be done over a long rest. You can only have one Kinsect summoned at a time.