Ranger
Base Class: Ranger

A marksman is a person who is skilled in precision shooting or throwing ranged weaponry. In popular and historical usage, "sharpshooter" and "marksman" are considered synonyms. However these terms are now more commonly recognized as rankings in the overall mastery of precision shooting. The first use of the term 'marksman' was given to the royal archers, or bowmen, of a palace guard, which was an elite group of troops chosen to guard a royal palace or the royalty. With your mastery of ranged weaponry you know that the line between ranged and melee weapons is not entirely definite; for instance, spears, axes, daggers, and knives can be used for both throwing and striking, depending on purpose and situation, and a ranged weapon can also be used as a melee weapon in close encounters, such as an arrow being used as a hand weapon in desperate situations.

Sniper

At 3rd level, you gain the ability to cast True Strike as a bonus action an amount of times equal to your proficiency bonus. However you can only use the cantrip for ranged attacks. Additionally attacking at long range no longer imposes disadvantage to your ranged weapon attack rolls. Your ranged weapon attacks also ignore half and three-quarters cover.

Insult to Injury

At 7th level, all of your ranged attacks become magical and ignore all non-magical resistance. Additionally you gain the ability to make a second ranged attack if your target is in one of the prone, incapacitated, restrained or stunned conditions. This attack is made with a -5 penalty but does an extra 10 piercing damage.

Empty Quiver

At 11th level, you gain the ability to use your ranged weapons as melee weapons. The proficiencies and bonuses you have for ranged attacks can now be used for melee attacks. If attacking with the weapon itself the damage is now bludgeoning. If you are attacking with the ammunition, it will stay piercing damage unless stated otherwise. This coincides with the ability to always know when you are running low on ammunition or arrows.

Archer Cell

At 15th level, you gain the following features.

Ballistic Shot

When you hit on a ranged attack roll you can do an additional 2d8 force damage and push the target 10ft.

Expert Aim

When you hit a target twice in one turn, a third attack can be made as a bonus action. This is attack is an automatic critical hit as you have honed the craft of keeping a target within your sights.

Volley shot

When you critically hit on a ranged weapon attack you can make an additional attack as a free action. This attack will use the same attack and damage rolls as the initial attack.

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