Base Class: Rogue
"Ain't no better medicine than not getting hurt to begin with. Don't worry brother, I've got enough skill for both of us."
For those who like to float like a butterfly and sting like a bee, now you can heal like a fairy. With a few additions that give rogues the ability to heal with sneak attacks, we can get you on your feet in no time!
Skilled Recovery
When you choose this archetype at 3rd level, you gain proficiency with the herbalism kit, alchemist supplies and the Medicine skill. In addition, you can use the bonus action granted by your Cunning Action to attempt to stabilize a dying creature or to administer a potion or antidote to another creature.
Healers and Dealers
Starting at level 3, when you do damage with your sneak attack, you can heal an ally within 30 ft for the damage dealt. Can be done a number of times equal to your proficiency bonus. You get all uses back with a long rest.
Be the shield
At 9th level, your walking speed increases by 10 feet. If you have a climbing or swimming speed, this increase applies to that speed as well.
Master Mixer
Starting at level 13 you gain expertise in both Alchemist supplies and the Herbalism Kit. Assuming you have the materials, you can brew any type of potion (DM's discretion).
Potent Mix
Syarting at level 17 whenever you use Heal and Deal, the creature you target gains resistance to all damage till the start of your next turn.
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