Base Class: Sorcerer
Oxymancers use the acidic nature of their body to attack.
Acidic Strike
1st–level Oxymancer feature
Your teeth become sharp like a shark or tiger, and your fingernails grow and become bladed talons. Your claws and teeth are natural weapons, which you can use to make unarmed strikes, granting you the following benefits:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
If you hit with your claws, you deal slashing damage equal to 1d6 + your Dexterity or Strength modifier (your choice), and 1d4 acid damage.
If you hit with your teeth, you deal piercing damage equal to 1d4 + your Dexterity or Strength modifier (your choice), and 2d4 acid damage.
When you reach 6th–level in this class, when you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.
Bonus Proficiencies
1st–level Oxymancer feature
You gain proficiency with light armor and alchemist's supplies.
Oxymancer Spells
1st–level Oxymancer feature
You learn additional spells when you reach certain levels in this class, as shown on the Oxymancer Spells table. Each of these spells counts as a sorcerer spell for you, but it does not count against the number of sorcerer spells you know.
Oxymancer Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | |
| 3rd | |
| 5th | |
| 7th | |
| 9th | |
| 11th |
Acidic Blood
6th–level Oxymancer feature
When you take damage of any type but psychic, each creature of your choice within 5 feet of you takes acid damage equal to half your sorcerer level (rounded up).
- When you reach 14th–level in this class, the radius of this acidic splash increases by 5 feet, for a total of 10 feet.
- When you reach 18th–level in this class, the radius of this acidic splash increases by 10 feet, for a total of 15 feet.
Caustic Magic
6th–level Oxymancer feature
You gain resistance to acid damage. In addition, spells you cast of 1st–level or higher, ignore resistance to acid damage.
Potent Oxymancy
6th–level Oxymancer feature
Whenever you deal acid damage with a spell of 1st–level or higher, you can add additional acid damage equal to your Charisma modifier to one damage roll of that spell.
Caustic Aura
14th–level Oxymancer feature
As an action, you can summon a light green acidic mist in a 20–foot–sphere centered on you. The Caustic Aura last for a number of minutes equal to your Proficiency bonus and moves with you. Any creature of your choice that starts its turn within the aura or enters the aura for the first time on its turn must succeed on a Dexterity saving throw against your spell save DC. On a failed save, a creature takes 4d4 acid damage and another 2d4 acid damage at the end of its next turn. On a successful save, a creature takes half the initial damage and no damage at the end of its next turn. Once you use this feature, you cannot use it again until you complete a long rest.
- When you reach 18th–level in this class, the radius of your Caustic Aura increases by 10 feet, for a total of 30–foot–sphere. Also, the initial acid damage increases by 2d4, for a total of 6d4, and the secondary damage increases by 1d4, for a total of 3d4.
Caustic Soul
18th–level Oxymancer feature
You gain immunity to acid damage. In addition, spells you cast of 1st–level or higher, ignore resistance to acid damage and treats immunity to acid damage as resistance.
Comments