Base Class: Monk
A Joy Luck Monk likes to have fun and bring happiness to others. Life is hard after all, why waste time dwelling on the negative? The Joy Luck Monk believes that everything is interconnected and all is one. Meditation is used to experience this interconnection with all of life as a means to experience true joy and happiness. While in these elevated states of being the Joy Luck Monk is so connected with all of life that he or she can use their chi to tap into the flow of reality and shift probable outcomes of events towards the positive or negative. A Joy Luck Monk will usually shift probable outcomes in favor of those who are happy and kind hearted. Detrimental outcomes will be shifted towards those who are mean or unjust in order to magnify their karma.
Bend Luck
At 3rd level you can use your chi to increase the luck of you and your allies or decrease the luck of your enemies. You can use 1ki point to cast Bless or Bane without material components. When you cast either spell you can spend one additional ki point to cast the spell at a spell level equal to your proficiency bonus. Targets must save against your Martial Arts save dc for Bane.
Moment of Synchronicity
At 3rd level you can use your chi to see how seemingly unrelated events can combine to create opportunities for success. Spend 1ki point as a bonus action to target yourself or another creature that you can see within 30 feet of you. Add double your proficiency bonus to one ability check the target makes before the end of your next turn.
The Call of Karma
At 6th level when you cause a creature to make a saving throw against your martial arts save dc, you can roll one martial arts die (no action required) and subtract the number rolled from the creatures saving throw. This must be done before the creature makes the saving throw. You can use this feature a number of times equal to your proficiency bonus and no more than once on each of your turns. You regain all uses on a short or long rest.
Serendipitous Swerve
At 11th level you gain brief insights into the next moment to avoid potential harm. When you are hit with an attack roll you can use your reaction to add your proficiency bonus to your armor class thereby causing the attack to potentially miss you.
Favor of the Fates
At 17th level you can shift the flow of reality around one individual so events will occur to their benefit. Spend 2 ki points as a bonus action to target yourself or another willing creature you can see within 30 feet of you. For one minute the target gains advantage on attack rolls, saving throws and ability checks. You can use this feature once and regain the use on a short or long rest.
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