Wizard
Base Class: Wizard

The mind is a muscle just like any other, by strenuous amounts of mental exercises Sympathetic Mages can better take a stand against things that harm the mind, concentration, and spell casting. Some are even capable of casting different spells at the same time.

Hardened Mind

Beginning when you select this school at 2nd level, you become proficient in Constitution Checks made to maintain concentration.

Sympathetic Bond

Beginning at 2nd level, you can bind two close creatures together in order to afflict damage to both at the same time. After you cast a spell that targets one creature, but before any effect is applied to it you can use your reaction to apply the effects of the spell to another creature that is in a 10 ft radius from the original target of the spell. If the spell deals damage, the second creature receives half the damage rolled. If the spell provokes an effect, the same resistance rules are applied to the second creature (meaning that they also roll any saving throws described in the spell)

You can't use this feature again until you complete a short rest.

Expanded Memory

Starting at 6th level, your memorization abilities are close to perfection in terms of spells. When calculating the number of spells you can prepare, the equation is now your Intelligence modifier times 2 + your wizard level.

Division of Mind

Beginning at 10th level, as an action, you can spend a 2nd level spell slot or higher to divide your mind into two copies of itself. While in this state any spell that requires concentration can be cast two times with only one action but with different targets. To cast a spell this way you have to also spend the required spells slots for both spells(i.e, in order to cast Suggestion in two different targets you have to spend two 2nd level slots at once).

If you cast an area of effect spell this way you choose two different points of origin for the spell; their areas can overlap.  Creatures that are present in both areas of a Divided spell are affected as if it was only one spell. (i.e A creature present in the overlapping areas of two Hypnotic Patterns does only one saving throw).

The Division of Mind has a duration of 2 rounds, with any spells being concentrated on ending along with Division of Mind.

If you fail a constitution check to maintain concentration while in the state of Division of Mind you become stunned for a round and are unable to cast concentration spells until you finish a short rest.

You can use this feature a number of times equal to your proficiency modifier. You regain all uses of this feature after a long rest.

True Division

Starting at 14th level, you become accustomed to the asynchronicity of your Divided Mind. While in the state of Division of Mind, you can choose to cast two different spells at the same time. In this case, Division of Mind has a duration of only 1 round instead of the usual 2 rounds. The maximum level of the concentration spell you are able to cast in this way is equal to your Intelligence modifier (minimum of 1)

You can willingly end concentration on each spell separately but are unable to cast another spell while the other is still in effect.

While in a state of Division of Mind and using True Division any constitution checks made to maintain concentration are always made with disadvantage. If for any reason you receive advantage on this type of check, you still roll with disadvantage while using True Division.

If you fail a concentration check while using True Division you receive psychic damage equal to 1d6 - your Wisdom modifier and are unable to concentrate on spells until you finish a long rest.

At the end of the duration of True Division, any spells cast with it ends.

After you use this feature you can use it again only after a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes