Base Class: Fighter
3rd Prideful Aura - You gain the ability to effect your pride within your Aura with different effects that take one attack from your attack action to give away.
3rd Pride Shield Mastery - You gain the ability to make an attack with your shield.
3rd Relentless Attacks - If you take the attack action on your turn you can make an attack using your bonus action.
7th Tactical Combinations - You gain the ability to perform combination attacks that can be chained together.
7th Stand by your Pride - When an ally within your aura is targeted by an attack or spell, you can use your reaction and make an attack.
10th Warrior of a Beast - If you are reduced to 0 HP and you have at least one ally within your aura, you can make a constitution saving throw to avoid going unconscious.
15th Advanced Tactical Combinations - A set of long chain combo's that give greater group benefits if successful
15th Honor of the Pride - If an ally falls you are instantly rejuvenated and take action.
18th Strength of the Pride - The strength of pride is behind you and your shield, gain extra benefits around your shield attacks.
18th Pride of Beasts - Increase your Strength and Constitution scores.
Prideful Aura
You gain the ability to effect your pride within your aura with different effects that take one attack from your attack action.
Your Aura is 15ft and increases to 30ft at level 10 and 45ft at level 18.
An ally can only be effected by one of these effects at one time. These effects last until the start of your next turn or the Ally leaves your Aura. You cannot apply an effect to yourself. Each effect can only be applied to one ally at a time.
Effects:
+2 to hit (+4 at lvl 10, +6 at lvl 18)
+2 to damage rolls (+4 at lvl 10, +6 at lvl 18)
+1 to hit & damage rolls (+2 at lvl 10, +3 at lv 18)
+1 to AC (+2 at lvl 10, +3 at lvl 18)
Critical Hit Range 19-20 (17-20 at lvl 10, 15-20 at lvl 18)
Temp HP (Con Mod + Cha Mod + Prof Mod)
Advantage on attack roles
Advantage on Saving throws
Advantage on Ability Checks
Advantage on Death Saving throws
Double Movement Speed
Pride Shield Mastery
You gain the ability to make an attack with your shield that deals 1d6 + Str Mod + Shield AC.
If the creature hit by said attack is a medium or smaller creature they must make a Strength saving throw or be knocked prone. (DC 8 + Str Mod + Prof Mod). On a success they also gain advantage on any Strength saving throws applied on your next attack.
Relentless Attacks
If you take the attack action on your turn you can make an attack using your bonus action.
Tactical Combinations
You gain the ability to perform combination attacks that give yourself bonuses on following attacks.
These Combo's can be chained together.
Combo's:
Successful Shield Attack + Weapon Attack = role twice the weapon damage dice on the weapon attack
Failed Shield Attack + Aura Effect = Double effect duration
Critical Shield Attack + Weapon Attack = You crit on 18-20 on the Weapon Attack
Successful Shove Action + Weapon Attack = Increase your melee weapons range by 5ft on the Weapon Attack
Failed Shove Action + Shield Attack = Creature has disadvantage on the Shield Attacks Saving Throw
Successful Grapple + Shield Attack = Auto Crit if you hit
Failed Grapple + Shove Action = Creature must contest with their Acrobatics
Thrown Weapon + Movement towards same target = Free action attack with Shield attack
Weapon Attack + Weapon Attack = Advantage on next Weapon Attack
Weapon Attack + Successful Shield attack = disadvantage on all saving throws until the start of your next turn.
Critical Weapon Attack + Aura = double effect bonus
Unarmed Strike + Shield Attack = Advantage on Shield Attack
Aura Effect + Successful Shield Attack = This prone creature does not apply disadvantage to range attacks.
Aura Effect + Weapon Attack = You heal for (damage dice dealt + Prof Mod)
Stand by your Pride
When an ally within your aura is targeted by an attack or spell, you can use your reaction and make an attack.
Warrior of a Beast
If you are reduced to 0 HP and you have at least one ally within your aura, you can make a constitution saving throw (+ number of ally's in aura) (DC 10). On success your health instead goes to (5 + Con Mod + Prof Mod)hp instead. Every time you use this feature the DC goes up by 5, resetting to 10 on a long rest.
At the end of combat in which you used this feat at least once, you gain one level of exhaustion per use of this feature.
Honor of the Pride
If an ally within your aura is dropped to or below 0 hp, you gain the effect of a longrest.
If this happens and you still have your reaction you can use your reaction to gain the effect of a turn. This does not change your order in the turn order.
Advanced Tactical Combinations
Weapon Attack + Weapon Attack + Critical Weapon Attack + Critical Weapon Attack = You and everyone in your aura heal for (Fighter level + Cha Mod + Prof Mod)
Successful Shield Attack + Critical Weapon Attack + Aura + Critical Weapon Attack = You and everyone in your aura gain a resistance of your choice until the start of your next turn
Failed Shield attack + Aura + Successful Shield attack + Critical Weapon Attack = You and everyone in your aura gain a immunity to a status effect of your choice until the start of your next turn
Thrown Weapon + Movement towards same target + Successful Shield attack + Weapon Attack + Critical Weapon Attack = Gain the effect of a action surge
Strength of the Pride
While there is at least one ally in your aura you can add your Con Mod to attack & damage rolls with the shield.
If you crit with a shield attack the target has disadvantage on the saving throw.
Pride of Beasts
Your Strength and Constitution Scores are increased to 24.
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