Fighter
Base Class: Fighter

The Knight of Bone, a grim sight indeed. Wearing the remains of their enemies, the very bones of the fallen as weapons, and armor, these warriors head into battle with no fear of death. They literally wear death as a trophy fighting for their next prize.

Bonecraft

With your knowledge of bones you learn to assemble bones into armor and sharpen bones into blades. You may craft a dagger from a small bone, a shortsword or longsword from a medium bone, a greatsword from a large bone, and bone armor made of 30 medium bones. Bone armor is considered plate armor.

Hardening of the Bones

With your knowledge of bone magic, you may enhance your equipment. After a short rest, you may enhance either a bone weapon with +2 damage or a piece of bone armor with +1 to AC. Attacks made with bone weapons count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.

Bone Resonance

Your bones resonate with power. While wielding at least one bone weapon and wearing bone armor you gain +10 to your movement speed, +2 to attack rolls, and you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack while using a bone weapon.

Sharpen the Bones

Using your knowledge of Bonecraft you can now hone your bone weapons and improve your armor. Spending time declared at the GM's discretion will allow you to improve your weapons and armor by a certain amount up to +2 depending on the time you take and materials you have gathered. Remember the power of the bones you collect will affect how your work turns out! Some bones might have other properties as well....

Spine Rip

You can use an action to attempt to rip out the spine of your opponent. As an action, you can instantly kill a creature with 100 hit points or less. You can only use this feature once until you take a long rest.

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