Sorcerer
Base Class: Sorcerer

Cosmic Persistence

When you aren’t wearing armor, your AC equals 13 + your Strength modifier to a maximum of +5. Additionally, you gain proficiency in a single martial weapon of your choice.

Soul of the Cosmic Cycle

Starting at 1st level, after finishing a short or long rest, you choose a cosmic phase from those listed below to gain its benefits. The benefits of each phase are only in effect while you are conscious; if you become unconscious or die, the benefits stop functioning until you regain consciousness.

Any time you are damaged by a critical attack or dropped to 0 hit points, your phase immediately changes to the next highest numbered phase (or back to the Phase of the Sun if currently in the Phase of the Stars). For example, if you were damaged by a critical attack while in the Phase of the Moon, you would immediately transition to the Phase of the Stars.

Additionally, any time you spend sorcerery points, you can choose to transition to the next highest-numbered phase after resolving the effects of the action used to spend the sorcerery points.

  1. Phase of the Sun Any time an enemy within 5 feet of you takes damage (by you or anyone else), it takes additional radiant damage equal to your Strength modifier. You also gain resistance to cold damage.

  2. Phase of the Moon: Your AC is equal to 15 + your Strength modifier (to a maximum of +5 modifier) any time more than one enemy is within 5 feet of you. You also gain resistance to psychic damage.

  3. Phase of the Stars: Whenever an enemy’s attack misses you, you can teleport a distance of 5 feet times your Strength modifier as a reaction. You also gain resistance to radiant damage.

While you have resistance from this feature, your spells ignore resistance of that type.

Cosmic Empowerment

Starting at 6th level, you can imbue your spells with more cosmic power. When you cast a spell, you can spend 2 sorcery points to apply one of the effects described below, based on your current cosmic phase. These effects may be used even if you have already used a Metamagic option during the casting of the spell.

  1. Phase of the Sun: A single target that is hit by your spell or fails its saving throw takes an additional d10 radiant damage.

  2. Phase of the Moon: A single target that is hit by your spell or fails its saving throw is additionally confused until the end of your next turn.

  3. Phase of the Stars: A single target that is hit by your spell or fails its saving throw is additionally restrained until the end of your next turn.

Inexorable Control

Starting at 14th level, your ability to focus and direct the flow of the inexorable forces of the cosmos improves. Whenever you choose a cosmic phase, you gain the additional benefits described below.

  1. Phase of the Sun: Any time an enemy within 10 feet of you takes damage (by you or anyone else), it takes additional radiant damage equal to your Strength modifier. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Intimidate skill. If you already have proficiency in the Intimidate skill, you add double your proficiency bonus instead.

  2. Phase of the Moon: At the start of your turn, if more than one enemy is within 5 feet of you, choose an ability score. Until the start of your next turn, you have advantage on saving throws and ability checks using that ability score. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Persuasion skill. If you already have proficiency in the Persuasion skill, you add double your proficiency bonus instead.

  3. Phase of the Stars: Whenever you teleport as a reaction using the benefit of this phase, you are enveloped in the darkness of the infinite void. Until the start of your next turn, attacks against you have disadvantage. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Stealth skill. If you already have proficiency in the Stealth skill, you add double your proficiency instead.

Master of the Cosmic Cycle

Starting at 18th level, you can choose to transition to a new phase as a bonus action. The phase you choose does not have to be the next highest-number phase.

Soul of the Cosmic Cycle

Starting at 1st level, after finishing a short or long rest, you choose a cosmic phase from those listed below to gain its benefits. The benefits of each phase are only in effect while you are conscious; if you become unconscious or die, the benefits stop functioning until you regain consciousness.

Any time you are damaged by a critical attack or dropped to 0 hit points, your phase immediately changes to the next highest numbered phase (or back to the Phase of the Sun if currently in the Phase of the Stars). For example, if you were damaged by a critical attack while in the Phase of the Moon, you would immediately transition to the Phase of the Stars.

Additionally, any time you spend sorcerery points, you can choose to transition to the next highest-numbered phase after resolving the effects of the action used to spend the sorcerery points.

  1. Phase of the Sun Any time an enemy within 5 feet of you takes damage (by you or anyone else), it takes additional radiant damage equal to your Strength modifier. You also gain resistance to cold damage.

  2. Phase of the Moon: Your AC is equal to 15 + your Strength modifier (to a maximum of +5 modifier) any time more than one enemy is within 5 feet of you. You also gain resistance to psychic damage.

  3. Phase of the Stars: Whenever an enemy’s attack misses you, you can teleport a distance of 5 feet times your Strength modifier as a reaction. You also gain resistance to radiant damage.

While you have resistance from this feature, your spells ignore resistance of that type.

Phase of the Moon

Your AC is equal to 15 + your Strength modifier (to a maximum of +5 modifier) any time more than one enemy is within 5 feet of you. You also gain resistance to psychic damage.

Phase of the Stars

Whenever an enemy’s attack misses you, you can teleport a distance of 5 feet times your Strength modifier as a reaction. You also gain resistance to radiant damage.

Phase of the Sun

Any time an enemy within 5 feet of you takes damage (by you or anyone else), it takes additional radiant damage equal to your Strength modifier. You also gain resistance to cold damage.

Cosmic Empowerment

Starting at 6th level, you can imbue your spells with more cosmic power. When you cast a spell, you can spend 2 sorcery points to apply one of the effects described below, based on your current cosmic phase. These effects may be used even if you have already used a Metamagic option during the casting of the spell.

  1. Phase of the Sun: A single target that is hit by your spell or fails its saving throw takes an additional d10 radiant damage.

  2. Phase of the Moon: A single target that is hit by your spell or fails its saving throw is additionally confused until the end of your next turn.

  3. Phase of the Stars: A single target that is hit by your spell or fails its saving throw is additionally restrained until the end of your next turn.

Phase of the Moon

A single target that is hit by your spell or fails its saving throw is additionally confused until the end of your next turn.

Phase of the Stars

 A single target that is hit by your spell or fails its saving throw is additionally restrained until the end of your next turn.

Phase of the Sun

A single target that is hit by your spell or fails its saving throw takes an additional d10 radiant damage.

Inexorable

Starting at 14th level, your ability to focus and direct the flow of the inexorable forces of the cosmos improves. Whenever you choose a cosmic phase, you gain the additional benefits described below.

  1. Phase of the Sun: Any time an enemy within 10 feet of you takes damage (by you or anyone else), it takes additional radiant damage equal to your Strength modifier. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Intimidate skill. If you already have proficiency in the Intimidate skill, you add double your proficiency bonus instead.

  2. Phase of the Moon: At the start of your turn, if more than one enemy is within 5 feet of you, choose an ability score. Until the start of your next turn, you have advantage on saving throws and ability checks using that ability score. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Persuasion skill. If you already have proficiency in the Persuasion skill, you add double your proficiency bonus instead.

  3. Phase of the Stars: Whenever you teleport as a reaction using the benefit of this phase, you are enveloped in the darkness of the infinite void. Until the start of your next turn, attacks against you have disadvantage. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Stealth skill. If you already have proficiency in the Stealth skill, you add double your proficiency instead.

Phase of the Moon

At the start of your turn, if more than one enemy is within 5 feet of you, choose an ability score. Until the start of your next turn, you have advantage on saving throws and ability checks using that ability score. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Persuasion skill. If you already have proficiency in the Persuasion skill, you add double your proficiency bonus instead.

Phase of the Stars

Whenever you teleport as a reaction using the benefit of this phase, you are enveloped in the darkness of the infinite void. Until the start of your next turn, attacks against you have disadvantage. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Stealth skill. If you already have proficiency in the Stealth skill, you add double your proficiency instead.

Phase of the Sun

Any time an enemy within 10 feet of you takes damage (by you or anyone else), it takes additional radiant damage equal to your Strength modifier. Additionally, while in this phase, you may add your proficiency bonus to ability checks using the Intimidate skill. If you already have proficiency in the Intimidate skill, you add double your proficiency bonus instead.

Master of the Cosmic Cycle

Starting at 18th level, you can choose to transition to a new phase as a bonus action. The phase you choose does not have to be the next highest-number phase.

Cosmic Persistence

When you aren’t wearing armor, your AC equals 13 + your Strength modifier to a maximum of +5. Additionally, you gain proficiency in a single martial weapon of your choice.

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