Base Class: Bard
At birth, they're trained in items such as instruments and knives, actions such as dancing and striking, and perseverance like no other. Despite their harsh treatment, name-calling, bullying, and straight abuse, they are very proficient and very lethal assassins. Jesters (Court Fools), tend to purposefully do silly and rather dumb things to try and attract the idea of them being a defenseless, useless, and harmless patron. They are trained to speak in lies and charm the crowd with their speech pattern. A proper Jester can talk his way out of many things, and into many things. They have the ability to lie on the fly and do anything it takes to hide the truth without falter in their words.
Cutting Jest
At the 3rd level, you learn how to use your jests to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it’s immune to being charmed, however it need not be able to hear you since Bards from the College of the Fool are also practiced mimes, and they can also use their faces and their physicality alone to create effective jests.
Fool's Luck
At 14th level, your failures sometimes miraculously turn into success in unexpected ways. For example, you might miss on an attack roll, but instead hit a shelf which causes something to fall off and hit your opponent. Any time you roll a 1 on an attack roll, ability check or saving throw, you may immediately reroll. You may use this feature once and must finish a long rest before using it again.
Masked predator
- As a child, you were gifted a mask that you would wear for all your life. No one has seen under it, except for you. Since this is such a largely known fact for Court Fools, many fear the unknown. You gain proficiency to Intimidation speech checks.
Instrument Morality
As an entertainment purpose for the King's Court, the Jester was forced to learn how to work their way around an instrument. All allies within 20ft of the jester's performance gain a bonus to attack rolls (+1 every 4 jester levels) until the start of your next turn. You can use this feature a number of times equal to your Charisma modifier (a minimum of once) per long rest
Weightless
At the beginning of level 3, the Jester can use their DEX modifier instead of their STR for athletic checks.
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