Cleric
Base Class: Cleric

Bone domain clerics are those who worship Myrkul or Vecna. The worship powerful darker gods in hopes to gain power/secrets that will further their own goals. Bone domain clerics typically care deeply for Myrkul and Vecna but they ultimately just want the power to further their own desired goals. Due to this fact Myrkul and Vecna may refuse to give bone domain clerics their power if they use in such a wasteful way. You will most likely see bone domain summoning undead and breaking the laws of other gods to cause a disturbance in the natural order. 

Bones Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor and martial weapons.

Boney Healing

Also starting at 1st level, Your healing is corrupt and dark your healing spells affect undead. When you cast a 1st level spell or higher you can treat the max number on the dice of the healing spell as the healing amount for example if you cast cure wounds it would be 8 + your cleric level because the max number on the d8 to is 8. You can use this feature a number of times equal to your proficiency bonus and you regain all uses after a long rest.

Channel Divinity: Create Life

Starting at 2nd level, you can use your Channel Divinity to create more friends because you always need friends.

As an action, you present your holy symbol and evoke a word of death, you raise a number of skeletons under your command equal to your proficiency bonus. The skeletons appear within 20ft of you. They will listen to you and only you if they don't have a command then they remain still awaiting orders. The skeletons disappear after 1 hour or until there hit points drop to 0.

Dark Blessing

Beginning at 6th level, your god/deity has awarded you with a dark blessing. You can now manipulate the life force around you. As an action you enter an deathly state and gain one of the following features for a number of minutes equal to your proficiency bonus. You can use this feature once per short or long rest.

 - You gain a flying speed equal to your walking speed for the duration, as darkness surrounds your body. 

 - You can give each skeleton created with your channel divinity a number of temporary hit points equal to your proficiency for the duration of your state. As they feel inspired by your words
 - You gain advantage on all investigation checks, perception checks, stealth checks, and acrobatics/athletics checks for the duration. As darkness fills your veins and helps you in tracking and searching.

 - You gain a bonus to your AC equal to your proficiency bonus for the duration. As a dark barrier surrounds you.

Unnatural Resistance

At 8th level, you gain resistances to necrotic damage and poison damage. You also gain immunity to the poison condition and the frightened condition. As your body has gained resistances that undead would normally receive. You gained these resistances from using the undead so much that your god/deity has given you the undead resistances.

United threw death and life!!!

Starting at 17th level, You have gained the ability to say no to death and revive someone. When a creature drops to 0 hit points around you, you can cast the revivify spell on the creature for free as a reaction. The creature is treated as undead in addition to its typing and is revived with half its remain hit points. This feature does not work on undead creatures. Creatures revived this way must follow your commands unless they are a PC or a creature of a higher CR then your level. The creature can attempt a wisdom save each day to regain control. You may use this feature once per long rest.

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