Base Class: Monk
The practitioners of the Way of Steel Focus are trained to be masters of battle. They are capable of analyzing situations and making decisions at a moment's notice, answering with a fury behind their attacks and a careful, guided focus behind their defense. Monks of the Way of Steel Focus use ki to predict their enemy's movements and make the most out of any drop in an enemy's guard. These monks are strong believers in an impregnable defense, prioritizing staying away from enemy attacks and hitting hard and true when it matters.
Impregnable Defense
Beginning at 3rd level when choosing this tradition, your Unarmored Defense AC becomes 10 + your Dexterity modifier + your Wisdom modifier + half of your Proficiency bonus (rounded up). Additionally, you gain proficiency in the Wisdom (Perception) skill if you do not already have it and you gain advantage on all Wisdom (Perception) checks that rely on sight within your visual range. If you already have proficiency in Wisdom (Perception), you gain proficiency in Wisdom (Medicine).
Strategic Offense
Starting at 3rd level, you can spend 1 ki point and a bonus action to make a Wisdom (Perception) check mid-battle, attempting to glean the weaknesses of an enemy within 30 feet. Outside of melee range the DC for this check is their AC. Within melee range the DC is their AC - 5. A successful check grants you the knowledge of all damage resistances, vulnerabilities, and immunities of the enemy.
Ruthless Assault
Starting at 6th level, when you make an unarmed strike against an enemy stunned by your Stunning Strike ability, all hits are automatically critical hits.
Sharpened Focus
Starting at 6th level, when a ranged or melee attack fails to hit you, you may spend 1 ki point as a reaction to increase your AC by 5 until the end of your next turn.
Ideal Synapses
Starting at 11th level, you can make your Strategic Offense Wisdom (Perception) check as a free action during your turn. In addition, succeeding on the Wisdom (Perception) check grants you advantage on all attacks against the enemy until the end of your next turn.
Quieting Strike
Starting at 17th level, when an enemy within range of your unarmed strikes targets you with an attack, you can spend 2 ki points and use your reaction to strike them first with an unarmed strike. If this attack lands, the enemy is stunned until the end of its turn. This feature can also apply for a projectile returned to an enemy after being caught by Deflect Missiles. In that case, you spend an additional 2 ki points when the projectile is thrown back at the enemy. On a hit, the enemy is stunned until the end of its turn.
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