Base Class: Barbarian
you strike fear in the hearts of those who oppose you. creatures that stalk the night aren't even safe from your horrifying presense. you live for the smell of fear, the look in their eye when they realize its too late.
Scary look
At 3rd level, you gain proficiency in the Intimidation skill, or expertese in the Intimidation skill if you already have proficency. Whenever you make a Charisma (Intimidation) check, you gain a bonus to your roll equal to your Strength modifier (minimum of +1).
Fearless Brute
At 6th level, your melee weapon attacks do +1d6 damage against a creature that is frightened of you. You are also immune to the frightened condition.
Mighty Roar
At 10th level, as part of your rage bonus action you can frighten someone with your shout or war cry. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your bonus action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you. If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Monstrous Resilience
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11/7/2021 8:48:30 PM
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