Base Class: Warlock
You have struck a deal with an aspect of the natural world. These Nature Spirits have tasks that you must complete that are strange to comprehend. The concept of time to a plant is different than to mortals, so their goals are even more mysterious. These ancient trees, sentient swamps, and forest guardians will gift a portion of their power for the service towards their goals. Many question if these entities should be feared considering they are stationary, but roots run deep and branches can stretch far. Never cheat nature, because it will always be more bloody and dangerous than you will ever be.
Root of Greed
At 1st level as a bonus action you can plant the seed of your patron on a creature that you see within 60 ft of you. When the seed is planted they take 1d4 necrotic damage while you heal the damage dealt. You may repeat this attack as a bonus action for 1 minute, until you plant another root or are incapacitated. You may plant a number of seeds equal to your proficiency bonus per long rest. The damage increases to 2d4 at 6th level and 3d4 at 10th level.
Expanded Spell List
The Nature Spirit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Nature Spirit Expanded Spells
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5th |
Armor of Arbor
When you reach 6th level you gain the Barkskin Spell if you don’t already have it. When using this feature you may only cast it on yourself and you can do this at will with no concentration. The appearance of the skin can be a reflection of your patron or any kind of plant life of your choice.
Bloody Rosewood
Starting at 10th level you truly show the brutality of nature, when you attack a creature that is infected by your Root of Greed with a weapon attack, you can add your Charisma Modifier to the damage.
Balsam Rush
At 14th level, you cause pollen to explode to your surroundings. Every creature of your choice within 60 ft will be affected as if they have been infected by the Root of Greed. If a creature is already affected they will double the damage taken. All health gain through this feature will be turned into temporary hit points.
After using this feature you must finish a long rest before you will be able to use it again.
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