Base Class: Blood Hunter (archived)
This order is among the oldest originating from before the rise of technology imbues their members with the blood of the old members to increase their power and grant supernatural abilities this practice causes great pain to the recicepent and is considered taboo by most
Unnatural speed
As a bonus action you can draw and equip any piece of equipment from your inventory
link of the old blood
Due to the ancient blood running in your veins you gain multiple ancient powers from the hunters before. You can can deal (Your Level) damage to yourself as an action to gain 50 Blood projectiles which can be used with any ranged weapon that requires ammunition your body no longer requires sustenance or sleep your body no longer ages, and when you die you reappear at a choosen point you have previously visited at dusk (after at least 24 hours have passed). You come back with the benefits of a long rest and all of your belongings, you cannot have any of your belongings taken while you are dead unless the DM says so. When you kill something you gain (Enemy Level)d20 Blood coins. A single Blood coin is worth one silver and weighs nothing. If you die, you lose all of you Blood coins. Nobody else can carry your Blood coins. If you end up killing the thing that killed you, you regain all of your Blood coins. However due to your disconection from mortals the common folk are disgusted by you
Quick reflexes
you can add you DEX modifier to your AC (if you are wearing ligth armor)
Bloodthirst
while damaged attacking an enemy regenrates 1d6 hit points per hit
improved blood magic
your rites and blood magic deal half damage to you amplyfing your blood curses cause them to deal full damage to you
Rain of blood
you can make 3 extra attacks
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