Barbarian
Base Class: Barbarian

A brawler utilizes the weight and force of their own body to annihilate their opponents.

Brawling

3rd-level Path of the Brawler feature

Starting when you choose this path at 3rd level, you learn how to fight effectively without weapons. Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren’t wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. 

Additionally, while you are raging, you can dash as a bonus action.

Speed and Power

6th-level Path of the Brawler feature

Beginning at 6th level, while raging, you can make two unarmed strikes for every attack you can make.

Additionally, your unarmed strikes score critical hits on attack rolls of 19-20.

Concussive Blows

10th-level Path of the Brawler feature

Beginning at 10th level, while raging, whenever you hit a creature with an unarmed strike, you can choose to forfeit rolling the damage for the attack and instead force the creature to succeed on a [ability]Constitution[/ability] saving throw (the DC equals 8 + your Proficiency bonus + your Strength modifier) or be stunned until the end of their next turn. You can make only one Concussive Blow per turn.

Additionally, your unarmed strikes now score critical hits on attack rolls of 18-20.

Overexertion

14th-level Path of the Brawler feature

Starting at 14th level, when you fail a check or saving throw that relies on Strength, Dexterity, or Constitution, you can expend a level of exhaustion to succeed instead (the two exceptions are Stealth checks and Sleight of Hand checks; these checks cannot benefit from this ability).

Additionally, your unarmed strikes now score critical hits on attack rolls of 17-20.

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