Cleric
Base Class: Cleric

The mortal races have long had a strong connection to fire; it is the mastery of fire that is the first technology developed by any group clawing its way toward civilization.

Fire is a primal force, and the gods who claim fire as a part of their portfolio are often similarly primal. Fire is a cornerstone of civilization, and yet at the same time it is never truly tamed; its presence invokes wariness of danger, and it remains strongly associated with unpredictability, destruction, and catastrophe. Clerics who have been granted the blessings of the Fire domain are often similarly regarded: though on the outside they might appear calm and in control, inside them roils a dangerous power that, when stoked and unleashed, can do as much to unmake civilization as to prop it up. Even at their calmest, clerics with this domain give the impression that smoldering embers lie just out of sight, waiting on the right trigger to fan the flames waiting at their fingertips.

Bonus Cantrip

When you choose this domain at 1st level, you gain the fire bolt cantrip if you don’t already know it.

Bonus Proficiency

You gain proficiency with martial weapons, medium and heavy armor

Channel Divinity: Searing Wrath

Starting at 2nd level, you can use your Channel Divinity to wield the power of the blaze with unchecked ferocity. When you roll fire or radiant damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.

Soul of Fire

Starting at 6th level, you gain resistance to fire damage. In addition, when you deal fire damage to a creature, you ignore resistance to fire damage.

Flamous Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Vessel of Fire

Starting at 17th level, you gain immunity to fire damage. When you cast a spell that deals fire or radiant damage, add your Wisdom modifier to that damage.

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