Base Class: Barbarian
This path is one of unfathomable rage and unstoppable destruction. As your body bleeds you only get stronger.
Blood thirst
As your enemies rend, you stoke the fire within you to burn hotter. Starting at 3rd level, once on your turn, whenever you hit a target with a melee attack, you heal 1d4 hit points. This die increases as you gain levels in this class. 1d6 at 10th level 1d8 at 14th level and 1d10 at 18th level.
Blood rage
Starting at 6th level, As your enemies fall to your wrath, your rage intensifies. Once on each of your turns when you hit a creature with a melee Weapon Attack you gain 1 blood rage die. You can gain a maximum of 5. You can use this feature to enhance your attacks. The die is 1d6 and you can use them to add extra damage to a melee Weapon attack's damage. You may use any number of die for an attack but the amount rolled can never exceed 5 for a single attack.
Bolstered rage
Starting at 10th level your strength and fortitude surpass normal adventurers. Your strength and constitution scores can reach a maximum of 22 and you choose one of the following features.
Blood armor: Whenever you enter a rage you gain a number of temporary hit points equal to 1d12+con modifier. These temporary hit points vanish as you end your rage.
Grip of the titans: You can now hold a weapon with the two- handed property in one hand.
Frothing fury
Starting at 14th level whenever you land a critical hit or reduce a target to 0 hit points, you can make an additional melee Weapon attack as part of the same attack action.
Your maximum blood rage die increases to 7 and become 1d8.
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