Barbarian
Base Class: Barbarian

these worriers are trained to brutal and show no mercy. this Path is optimized for combat involving massive amounts of damage from both sides. these worriers will have critical bursts of damage and deal with the strain later, they also use special maneuver and can use there primitive side to their advantage.

brute rage

Starting when you choose this path at 3rd level, you can go into a brute rage when you rage. If you do so, for the duration of your rage you can use a heavy or two handed weapon as a light weapon for on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

power of a worrier

when you gain enough power you are able to pull on it in certain ways. either for a fierce show or more damage. the options give you the choice of either being able to scare a creature or whack it town with a weapon

intimidate

You can frighten a creature that you can see within 30 ft. If it can see and hear you, it must succeed on a WIS saving throw or be frightened until the end of your next turn. You can use your bonus action to extend the duration of this effect each turn unless it moves out of line of sight or more than 60 ft. away from you. You can use the initial frighten effect (half your level) per long rest, and infinite at level 20. WIS save DC  + charisma + proficiency bonus.

worriers strength

When you hit a target, you can deal 1d8 extra damage and the creature must make a STR saving throw of DC 8 + extra damage dealt (the 1d8 extra) or become knocked prone. You can do this (half your level) times per long rest. Every time after this you make DC10 STR save or be knocked prone and take the damage yourself, target takes half damage. DC increases by 2 every time you do this after you run out of uses.

worriers rage

Your training has made you better at hitting weak points to do extra damage and more lethal strikes while raging. While raging you can hit a critical on a 19-20. You also add your STR mod once more time to the weapon damage, on top of the current mod while raging.

maneuver training

at 14th level you can pick a maneuver. being in the army gave you training for combat, and special mauves, that could involve defense and dodging, or faster attacking and weapon usage. 

defensive maneuver

While raging you can use reaction to give all incoming attacks from a single creature disadvantage. Any attacks from a different creature don’t have disadvantage.

offensive maneuver

You can use your bonus action to regain your main action, this can be used as often as your rage can. You can also use Two-Weapon Fighting without using a bonus action.

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