Base Class: Rogue
Republic of Livanel Grondo is a major country in Central Repubic Trade Union, and a massive chaotic technologic country. In the Main Land Livanel Grondo is the strongest country with their magical and technological sources. The Ruler Class in Livanel Grondo is Mafiaso Class, cause of the live style of mafiaso class a new trend has started in the Livanel Grondo the Urchin Thievery and Mafiatic actions. The Reavers are very interesting and talented mafiaso candidates in the urchins of Livanel Grondo, they expertised on plundering and hot combats.
(This subclass can be an option if you're playing in Void of Ages Campaign Setting)
Ambidexterity Expert
Starting at 3rd level, While you are dual wielding you can add your modifier to weapon on your second hand, and if you have firearm proficiency you can reload a firearm without a free hand while dual wielding. Also if you write or copy something you can use your both hands for decreasing the time of the proccess to halve of it.
Profiteer of Urchin
When you choose this archetype at 3rd level, you have advantage on Intelligence (Investigation) and Wisdom (Perception) skill checks while you are looking for loot on a body, in a building or similar situations. Also when you roll for an initiative you can use search action as a part of the initiative.
Dirty Trenchman
Starting at 9th level, while you are in a combat if you take at least 1/2 cover you can add your Intelligence modifier to your damage rolls against the taget who seeing you in the cover. Also while you are dual wielding you can attack with your dual wielding weapon as a bonus action for gaining advantage on your next attack roll instead of dealing damage.
Power Wield
By 13th level, while you are dual wielding you can attack with both of your wielding weapons in your attack action (no more than once per turn).
Clever Provocation
By 13th level, you can add your intelligence modifier to your intimidation skill checks, also as an action you can provoke the hostile creatures (can understand you) in range of hearing you, the provoking target must roll a wisdom saving throw against the DC equal to 8 + your proficiency bonus + Your intelligence modifier, if the target fails the roll it has disadvantage on all attack rolls made for harming any creature other than you for 1d4 turn and if cannot hit you with a solid attack in 1d4 turns the target must take psychic damage equal to your proficiency bonus. The provoked target cannot be provoked again by this feature for 24 hours.
Back to Back Trickster
When you reach 17th level, you can take 3/4 cover if you hide back of an ally, in this position your ally or you can use two reactions in one turn (if used 2 reaction the other person cannot use reactions) and both of you can make opportunity attack as one reaction (if you spend 2 reaction you can use your sneak attack feature on the target) to coming creatures to range of 15 feet of you, and normal opportunity attack range increases to 15 feet.
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