Warlock
Base Class: Warlock

Yokai are spirits that inhabit this world and can be mischievous, evil, kind or benevolent. They appear usually to cause irritation, harm or various other acts. Once a pact is made with the yokai it will attach itself to you and follow you around while only being visible to you. The yokai will demand various things from you and what happens if you don't comply is up to the yokai.

trickster spirit

Starting at 1st level you can call upon your patrons power to summon a fox or raccoon spirit to distract a chosen target within 10 ft. They last 10 minutes and can transform, with the fox spirit taking the appearance of a woman and the raccoon spirit taking the form of a man. The spirits have an ac of 10+Charisma modifier. When engaged with the Spirit the target has to make a wisdom saving throw equal to or above you spell save dc to disengage the spirit. If the spirit is hit it will disappear and if the target takes damage they will immediately snap out of their distracted state. 

Tengu's Wind

Starting at 6th level you gain access to the powers of the Tengu and can blow a fierce howling wind infused with the Tengu's power. Choose 2 targets within 30 ft to be targeted by the Tengu's wind causing them to roll a wisdom saving throw equal to or above your spell save dc. On a failed save the Tengu's wind will swirl around the chosen targets and give disadvantage on attack rolls and charisma saving throws, with a successful save having target resist the Tengu's wind. The target can use an action to break out of the Tengu's  wind and must make a wisdom throw equal to or above you spell save dc.

Wall Of The Nurikabe

Starting at 10th level you use your patrons power to summon a nurikabe spirit as a bonus action to protect you or another creature. The Nurikabe spirit adds your charisma modifier to the targets ac until they . The Nurikabe spirit can be summoned 3 times per day before exhausting your patrons power to summon it and having to tale a long rest

Might of the Oni

Staring at 14th level your patron grants you the power to house an Oni spirit which grants you increased strength and dex equal to your charisma modifier. You become a large creature as you body expands to house the Oni's spirit and you skin changes to a shade of red, or blue. You lose the ability to cast spells but gain the ability to summon a giant club as an action that deals 9d6 force damage and gain a buff to you ac equal to your charisma modifier+initiative bonus. The Oni's spirit will remain in your body until your next turn or you hit 0 hp. Since the ability is so taxing you can only use it once day.

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2021 5:54:30 AM
42
1
5e
Coming Soon
11/10/2021 6:47:51 PM
59
3
5e
Coming Soon

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