Monk
Base Class: Monk

Jungle Sense

Starting when you choose this tradition at 3rd level, you gain proficiency in the Perception and Survival skills, if you are not proficient already. In addition, you can use the Search action as a bonus action when using the Perception skill, and can spend 1 ki point as a bonus action to detect the presence of humanoids, beasts, and plants within 30 feet of you.

One with the Wind

Starting when you choose this tradition at 3rd level, you gain the ability to use your ki to enhance your connection to the clean and pure breeze. As a bonus action, you can spend 2 ki points to merge with the air and cast the spell Misty Step. You can cast this spell a number of times equal to your Wisdom modifier and uses reset on a long rest.

Hurricane Strike

At 6th level, you can manipulate the air around you to enhance your strikes. When you make an attack roll with an unarmed strike or a melee Monk weapon, you can spend 2 ki points and choose one of the following:

- Your attack gains the Reach property extending to 10 feet. 

- On a successful hit, the target must succeed a strength saving throw against your Monk save DC or be pushed 10 feet back and be knocked prone.

In addition, this feature may be used to blow away any loose objects in a 15 foot horizontal line that are not being worn or carried.

Crimson King's Fury

At 6th level, your Flurry of Blows becomes fueled by the ki of the Crimson King. Each of your Flurry of Blows attacks deals an additional 1d6 Force damage. This damage increases to 2d6 at 11th level, and 3d6 at 17th level.

Flying Nimbus

At 11th level, you gain the ability to channel your ki into the sky above you and pull a small cloud to serve as your mount. As an action, you can spend 4 ki points to summon a flying nimbus underneath your feet that lasts for 1 minute. While riding the nimbus, you have a flying speed of 40 feet and your flying movement does not provoke attacks of opportunity. If you dismount the nimbus, you can spend 1 ki point as a bonus action to bring it back to you. Your summoned nimbus can only be ridden by you, and you must maintain concentration to keep it for the full duration.

Forms of the Jungle

At 17th level, you learn to use your ki to change your physical form to that of a jungle beast. By spending 6 ki points, you can use your action to transform into a beast of challenge rating 5 or less without a swimming speed. You retain your intelligence, wisdom, and charisma but use the strength, dexterity, and constitution of the beast, and this transformation requires you to maintain concentration. The transformation lasts for 10 minutes, and at the end you may spend an additional ki point to gain an additional minute. You can use this feature a number of times equal to your proficiency bonus and the uses reset on a long rest.

Jungle Sense

Starting when you choose this tradition at 3rd level, you gain proficiency in the Perception and Survival skills, if you are not proficient already. In addition, you can use the Search action as a bonus action when using the Perception skill, and can spend 1 ki point as a bonus action to detect the presence of humanoids, beasts, and plants within 30 feet of you.

One with the Wind

Starting when you choose this tradition at 3rd level, you gain the ability to use your ki to enhance your connection to the clean and pure breeze. As a bonus action, you can spend 2 ki points to merge with the air and cast the spell Misty Step.

Hurricane Strike

At 6th level, you can manipulate the air around you to enhance your strikes. When you make an attack roll with an unarmed strike or a melee Monk weapon, you can spend 2 ki points and choose one of the following:

- Your attack gains the Reach property extending to 10 feet. 

- On a successful hit, the target must succeed a strength saving throw against your Monk save DC or be pushed 10 feet back and be knocked prone.

In addition, this feature may be used to blow away any loose objects in a 15 foot horizontal line that are not being worn or carried.

Crimson King's Fury

At 6th level, your Flurry of Blows becomes fueled by the ki of the Crimson King. Each of your Flurry of Blows attacks deals an additional 1d6 Force damage. This damage increases to 2d6 at 11th level, and 3d6 at 17th level.

Flying Nimbus

At 11th level, you gain the ability to channel your ki into the sky above you and pull a small cloud to serve as your mount. As an action, you can spend 4 ki points to summon a flying nimbus underneath your feet that lasts for 1 minute. While riding the nimbus, you have a flying speed of 40 feet and your flying movement does not provoke attacks of opportunity. If you dismount the nimbus, you can spend 1 ki point as a bonus action to bring it back to you. Your summoned nimbus can only be ridden by you, and you must maintain concentration to keep it for the full duration.

Forms of the Jungle

At 17th level, you learn to use your ki to change your physical form to that of a jungle beast. By spending 6 ki points, you can use your action to transform into a beast of challenge rating 5 or less without a swimming speed. You retain your intelligence, wisdom, and charisma but use the strength, dexterity, and constitution of the beast, and this transformation requires you to maintain concentration. The transformation lasts for 10 minutes, and at the end you may spend an additional ki point to gain an additional minute. You can use this feature a number of times equal to your proficiency bonus and the uses reset on a long rest.

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