Base Class: Druid
The druids who belong to the Circle of Seeds venerate plants and the beginning of life itself. They see plants as the purest expression of life, growth, and the natural world, whether they are vast grasslands, mighty forests, steamy jungles, or lone cacti. Such druids still view all life as equal, but they know that without plants, all life will eventually perish.
These druids regularly seek the wisdom of dryads and treants and strive to protect the oldest trees and most vulnerable flora in the world from harm. As they journey the world, they often plant seeds where they are needed, revitalizing damaged wilderness and giving life to barren wastelands. In battle, these druids embody the tactics of plants, slowly taking control of the battlefield and establishing traps and hazards using plant magic.
Bonus Cantrip
When you choose this circle at 2nd level, you learn the druidcraft cantrip.
Combat Wild Shape
You can Wild Shape as a bonus action, and the max CR is 1/3 your druid level (rounded down)
Plant Shape
Starting at 2nd level, even in your beast form, you take on floral properties. While you are transformed by Wild Shape, you gain the following benefits:
- Your hit point maximum increases by an amount equal to your druid level
- You are considered a type of plant instead of a beast
- You cannot be blinded or deafened
- You can ignore the verbal components of your druid spells
- If you remain motionless for 1 minute, you can reshape your body to become indistinguishable from a nonmagical plant. You can quickly revert your shape as a bonus action. The size of your Wild Shape form determines what type of plant you appear to be: a tree (Large or Huge), a large bush or tangle of vines (Medium), a shrub (Small), or a flower or fungus (Tiny)
While in Wild Shape, your bestial body is made from leaves, vines, roots, and other plantlike material. It's obvious to an observer that you are not a normal animal.
Circle Spells
Your connection to the plants of the world enables you to easily cast botanical magic, granting you access to certain spells, At 2nd level, you learn the druidcraft cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Seeds Spells table.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Seeds Spells
| Druid Level | Spells |
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3rd |
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5th |
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7th |
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9th |
Land’s Stride
Starting at 6th level, your skin can absorb energy from sunlight, gaining a subtle green complexion. For each hour you spend in direct sunlight, you gain energy equal to your druid level.
As an action, you can draw power from the pool to restore a number of hit points to yourself, p to the maximum amount remaining in your pool. The maximum energy you can store is equal to 3 x your druid level, and the pool resets to zero when you finish a long rest. Additionally, if you have been in sunlight for at least one hour, you do not require food for 24 hours.
Flowery Speech
Also at 6th level, you gain the ability to communicate directly to the spirits of plants in the world. You can cast speak with plants at will, without expending a spell slot.
Garden Variety
When you reach 10th level, your body learns from the plant life around you. When you use your Wild Shape, you may choose to gain one of the following benefits:
Clinging Thorns. You gain a climbing speed of 30 feet, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Expel Toxins. You gain resistance to poison damage and immunity to the poisoned condition.
Grasping Vines. You grow two slender, whiplike vines from your body. As a bonus action, you can direct one of these vines to lash out at a Large of smaller creature within 15 feet of you that you can see. That creature has to succeed on a Dexterity saving throw or be pulled up to 15 feet directly toward you.
Leaf Sense. You gain blindsight out to 15 feet.
Thorn in Your Side. Each of your attacks deals an additional 1d6 damage of the attack's type.
Mighty Oak
When you reach 14th level, your plant form becomes covered in protective plates of ironwood - a material as heavy and strong as iron. While you are transformed by Wild Shape, You are resistant to bludgeoning, piercing, and slashing damage, and you gain a +1 bonus to your AC.
Previous Versions
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11/11/2021 1:33:41 AM
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Coming Soon
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