Base Class: Sorcerer
You come from an unnatural lineage. On one side you have a family of powerful spellcasters and the other something a bit unique. Your magic stems from this mixed bloodline. Inheriting a natural affinity for magic with a twist. You call on your lineage to help you with your magic, allowing you too shape the matter that makes up everything around you.
Polymorphist Magic
1st-level Polymorphist feature
You learn additional spells when you reach certain levels in this class, as shown on the Polymorphist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or a transmutation spell from the sorcerer, warlock, or wizard spell list.
Polymorphist Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | longstrider, protection from evil and good |
| 3rd | aid, barkskin, [Tooltip Not Found] |
| 5th | fly, protection from energy, [Tooltip Not Found] |
| 7th | freedom of movement, giant insect |
| 9th | seeming, reincarnate |
Transmogrify
1st-level polymorphist feature
as a bonus action you can effect an enemy with one of the following until the end of its next turn it’s speed is reduced by 10ft, any attacks it makes deals 1d4 reduced damage, it has disadvantage on wisdom based ability checks, the next attack made against it has advantage.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Ever adapting mind
6th-level Polymorphist feature
You may now cast up to two spells with concentration as long as they are transmutation or from the polymorphist spell list. While maintaining two concentration spells you will have disadvantage on concentration checks. When you fail a concentration check while using two spells you may pick which one to drop.
At 14th level this ability improves to up to three spells with concentration as long as they are transmutation or from the polymorphist spell list.
Polymorphic wave
14th-level Polymorphist feature
As an action you transform up to 5 creatures within 60 feet. An unwilling creature must succeed a constitution saving throw against your spell save dc to resist this transformation. This ability works like the spell polymorph with these changes: each creature assumes a random beast form equal to half the targets challenge rating, the duration is 1 minute, and each creature may make another constitution saving throw against your spell save dc at the end of each of its turns to end the effects of the spell.
You can use this ability once per long rest, unless you spend 5 sorcery points to use it again.
Master of Matter
18th-level Polymorphist feature