Base Class: Ranger
Weapon Adepts are proficient in choosing the right weapon at the right time. You can always know how to take advantage of your enemies weaknesses and know how to be prepared for everything all the time. Before tracking an enemy you check all their weaknesses, to know what kind of armory will be needed.
Since you are an adept of many weapons, you travel and try to gain expertise in all kinds of them wherever the wind blows you.
Weapons Expertise
Starting at 3rd level, you can during your short rest prepare the amount of weapons equal to your proficiency bonus and also gain the following benefits:
- You gain the ability to draw or stow two one-handed weapons which you have prepared for free or a one one-handed weapon and one two-handed weapon which you have prepared as a bonus action when you would normally be able to draw or stow only one.
- You gain advantage on damage rolls with your prepared weapon against your Favored Enemy or Favored Foe
- You gain expertise in history, perception or in survival if you have proficiency in it.
Armory
At 7th level, when you swap your weapon you gain the following benefits until the beginning of your next turn depending on the last weapon which you drew:
- Ammunition - you add double of your proficiency bonus to the attack roll you make, instead of your normal proficiency.
- Finesse - you gain +2 to your AC.
- Heavy - you also crit if you roll 18 or 19 if the attack still hits the enemy
- Light - you can make an additional attack as a bonus action (if you are wielding two one-handed light weapons, you can make two attacks, one with each weapon).
- Two-handed - when you make an opportunity attack the creature's speed becomes 0ft. for the rest of the turn.
- Thrown - you gain advantage on your attack rolls. You also can make an additional attack as a bonus action.
- Reach - before each attack you make you can move an addtional 5 ft.
- Versatile - you gain the benefit of the Two-handed weapon or Light weapon, depending on how many hands you use to you attack.
- Improvised - you deal an additional 1d4 damage.
Know your enemy
At 11th level, you know all resistances and immunities of your Favored Enemy and Favored Foes. When you deal damage with your prepared weapon that your enemy is not resistant or immuned to you can deal additional damage equal to 1d4 of the same damage type If you deal more than one damage type at this same time, you only deal one additional 1d4 damage and you can choose the damage type of the additional damage. This damage changes on level 15 to 1d6 and on level 18 to 1d8 .
Fighting stances
At 15th level, when you end your long rest you can choose one of your fighting stances:
- Defensive Stance - Whenever you change your weapon you gain 1d10 + your Constitution modifier(min. 0) temporary hitpoints untill a short rest but when you attack with the same weapon two turns in a row, you gain +1 to your AC untill you change your weapon.
- Offensive Stance - Whenever you change your weapon you deal an additional 1d8 damage untill the end of your next turn but when you attack with the same weapon two turns in a row, you gain +1 to your attack rolls untill you cange your weapon.
- Quick Stance - Whenever you change your weapon untill the end of your next turn you can use your bonus action as an Attack action (one weapon attack only) but when you attack with the same weapon two turns in a row you gain the ability to use your reaction when you are attacked to make one melee Attack against the attacking creature. You gain this ability untill you change your weapon.
As a bonus action you can change your fighting style and you can do so the amount of times equal to your proficiency bonus every long rest.
Previous Versions
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11/11/2021 10:15:41 AM
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