Fighter
Base Class: Fighter

Everything my god needs to say to you can be said with my weapon

Weapon Bond

At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.

Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.

You can have up to two bonded weapons, but can summon only one at a time with your bonus action. If you attempt to bond with a third weapon, you must break the bond with one of the other two.

Armor of faith

While wearing no armor, you gain a bonus to your AC equals to your WIS modifier

Oath of ennemity

As a bonus action you target a creature you can see that is in 30 feets around you. When the avenger makes a melee attack against his or her oath of enmity target, and the target is the only enemy adjacent to the avenger, the avenger has advantage on attack roll. This effect last until the end of the encounter or until the target drop to 0 hit point. You can use this ability a number of time equals to your wisdom modifier. you regain all expended uses at the end of a long rest.
You can change your censure option after a long rest. 

Additionaly you learn how to censure your oath of enemy target, chose one between censure of retribution or censure of pursuit

Censure of pursuit

If your oath of enmity target moves away from you willingly (including magical transport), your attacks deal extra radiant damage against the target equal to your Wisdom modifier until the end of your next turn. The bonus increases to 3 + your Wisdom modifier at 11th level and 5 + your Wisdom modifier at 17st level.

Starting at level 11 you can use a bonus action to teleport within 5ft of your oath of enemy target, if your target is within 60ft of you

Censure of retribution

When any enemy other than your oath of enmity target hits you, you deal extra radiant damage against your oath of enmity target equal to your Wisdom modifier until the end of your next turn. This bonus is cumulative but occures once per enemy

starting a level 11, the extra radiant damage damages other ennemies within 5ft of your oath of enemy target.

Retribution

When your oath of ennemity damages you, as a reaction, you can activate a divine shield to reduce the damage.
The shield absorbe 2D10+WIS modifier and reflect the same amount of damage to your oath of ennemity target as radiant damage.
You can use this feature a number of times equals to your wisdom Modifier. You regain all expended uses at the end of a long rest.

Avenging Swiftness

Starting a lvl 15, when you have advantage against your oath of ennemity, you can forget one attack roll. If the attack hits, you can make one extra attack as part of the same attack.
You can gain this extra attack only once per turn.

Avengers Might

You have resistance to all damage against your oath of ennemity target.

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