Bard
Base Class: Bard

Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They travel the land to witness great events firsthand and to ensure that the memory of those events doesn’t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the heroes of old.

Bonus Proficiencies

3rd-level College of Valor feature

When you join the College of Valor at 3rd level, you gain proficiency with medium armor, heavy armor, and shields. 

Combat Inspiration

3rd-level College of Valor feature

Whenever you give a creature a Bardic Inspiration die, you can channel the valor of the great heroes of the past and fill them with heroic power. Until the end of your next turn, that creature can deal extra damage when it hits with an weapon attack. This extra damage equals a roll of your Bardic Inspiration die.

In addition, when an attack roll is made against a creature with your Bardic Inspiration die, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

Voice of the Champions

6th-level College of Valor feature

Your inner spirit brings forth the booming of the drums and the spirits of war. You can amplify your voice so that all creatures within 600 feet can hear you and when you target a creature with a bard spell that requires a verbal component or you give a creature your Bardic Inspiration die, you can target a second creature within range. 

Warrior Skald

14th-level College of Valor feature

You have mastered the art of weaving spellcasting and weapon use into a single harmonious act. When you use your action to cast a bard spell of 1st level or higher, you can make one weapon attack or cast a bard cantrip as a bonus action.

In addition, when you or a allied creature you can see within 30 feet from you scores a critical hit, you can spend your reaction to turn the tide. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains temporary hit points equal to your bard level.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2021 2:39:18 PM
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