Barbarian
Base Class: Barbarian

warriors always have companions. your friend can voice to others ur most inner thoughts.

Beast bond

at 3rd level, your animal companion gains proficiency in medium armor and +1 to dexterity modifier, the player gains +1 to dexterity player chooses 1 damage type to gain resistance to. Player also grains effect When separated from animal companion by any involuntary means the ability searching defender activates causing the following effects: the player gains extra attack action and resistance to 1 damage type of player’s choosing for 1 hour but takes[condition][exhaustion][condition] at the end of the said hour.

Apex Pack

At 14th level player gains resistance to lightning damage while your animal companion gains and gives the player +1 to perception saving throws.

Now you have mastered your bond with your companion. As long as they can see you, your companion has  advantage on saving throws against fear and being charmed. 

player and their companion gain a +2 to dexterity and strength

Frenzy

Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Mindless Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Intimidating Presence

Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.

If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.

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