Base Class: Sorcerer
These sorcerers have found their souls tied throughout the multiverse and throughout time itself. These threads connect various instances of the sorcerer, called “echoes” together. These echoes may be alternative versions of themselves scattered throughout the multiverse, reminiscent of Great Wyrms, or the realization of destroyed timelines through spatial concepts such as dunamancy. However this is achieved, this grants the sorcerer understanding beyond what is normally capable, and otherworldly powers unfathomable by “single-planed” mortals.
Echo Magic
You learn additional spells when you reach certain levels in this class, as shown on the Echo Magic table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an illusion or divination spell from the sorcerer, warlock, or wizard spell list; or a dunamancy spell from the wizard spell list.
|
Echo Magic |
|
|
Sorcerer Level |
Spells |
|
1st |
|
|
3rd |
|
|
5th |
|
|
7th |
|
|
9th |
Mislead, Contact Other Plane (an echo of you from another timeline/universe) |
In addition, consult the Echo Manifestation table and choose or randomly determine a way your connection to your echoes manifest while you are casting any of your sorcerer spells.
|
Echo Manifestation |
|
|
d6 |
Manifestation |
|
1 |
Your shadow begins shifting unnaturally, seemingly independently. |
|
2 |
Your eyes gloss over with a view of the astral sea |
|
3 |
Fractal patterns emerge around any somatic incantations cast |
|
4 |
Your voice overlaps itself in a delayed fashion, reminiscent of a round |
|
5 |
A pair of shadowy gray limbs appear next to yours, mimicking your actions |
|
6 |
Your pupils slit open and your spoken incantations are in draconic, even if you do not understand it |
Temporal Convergence
Starting at 1st level, you have spread your understanding of the world beyond the present. As such, you can briefly tap into future splits in the timeline, or revert to instances a moment before. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. You make this decision after you see whether the roll succeeds or fails. The target must use the result of the second roll. You can use this ability a number of times equal to your proficiency bonus and you regain any expended use when you finish a long rest.
Resonant Echo
At 6th level you are able to temporarily pull a physical manifestation of an echo from an alternate timeline or universe. As an action you can draw forth an echo of yourself in an unoccupied space you can see within 15 feet of you. This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you're incapacitated.
Your echo has AC 14 + your proficiency bonus, 1 hit points + your sorcerer level, and immunity to all conditions. If it has to make a saving throw, it uses your saving throw bonus for the roll. It is the same size as you, and it occupies its space. On your turn, you can mentally command the echo to move up to 30 feet in any direction (no action required). If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed.
- When you cast a spell, you can choose your echo to be the source of the spell cast, they share your spellcasting statistics. You can have your echo cast a spell a number of times equal to 1 + your proficiency bonus.
- Whenever your echo casts a spell that requires concentration, the echo is considered to be the creature concentrating, separate from yourself. For each turn a concentrated spell is up, the echo’s spell limit is reduced by one.
The echo is destroyed when they can no longer cast spells, apperating into smoke. You can use this ability once per long rest, or if you expend 6 sorcery points.
Multiversal Knowledge
At 14th level, you can pool the collective knowledge of your echoes in order to gain insight into possible events in your timeline. Once per long rest, you can choose to cast either the Legend Lore or Commune spell without needing components.
Premonitions of Echosight
At 18th level you have honed your connection to your alternative experiences so well that you can connect to and peer into future time streams. Once per long rest you can cast the spell Foresight, targeting yourself. After the spell effect ends however, you gain a point of exhaustion.
Comments