Base Class: Fighter
Sword boi make group go swat.
First unto the Fray
At 3rd Level:
A Vanguard is most in place at the heart of battle, companions and allies at their side. Leading from the front, a Vanguard makes the first move.
Add your Charisma modifier to your initiative.
When rolling for initiative, if a tie occurs, a Vanguard wins, regardless of modifiers, if tied with anoth Vanguard, proceed normally.
In addition, starting at Level 7, your natural initiative roll may not equal less than 1/2 fighter level.
Icon of Triumph
At 7th Level:
A Vanguard, often by bearing a banner, a specific tabard, or warcry, inspires those they stand with to fight harder than ever.
Envoy of Battle (Intimidation)
Gain proficiency in either persuasion or intimidation, your proficiency is doubled for that skill. If you choose one, and do not have proficiency in the other, you count as having half proficiency in the other.
Envoy of Battle (Persuasion)
Gain proficiency in either persuasion or intimidation, your proficiency is doubled for that skill. If you choose one, and do not have proficiency in the other, you count as having half proficiency in the other.
Stalwart Luminary
At 10th level:
By acting before others, a Vanguard inspires others to great deeds.
Whenever the Vanguard places on top on the initiative track, a number of allies equal to the Vamguard's proficiency modifier gains +1d4 to their initiative and the first attack or skill check or saving throw they make.
Whenever the Vanguard scores a critical, hit, skill check, or saving throw, a number of allies equal to their proficiency modifier gain the Vanguard's Charisma modifier to their AC, and gain 1d4 to a single attack roll, saving throw, or skill check, this lasts until the start of the Vanguard's next turn. A creature may only hold one from this ability at any given time.
In addition, gain proficiency in Charisma saving throws.
Vengeance for the Fallen
At 15th level:
A Vanguard may, as a reaction, when an ally is dropped to 0, declare "Vengeance for the Fallen" angainst that foe,, gaining a 10" aura of advantage vs saves against that creature's abilities. This aura lasts until the creature or Vanguard is dropped to 0, killed, or until a number of minutes equal to the Vanguard's Charisma modifier have ended. In addition, if the Vanguard is threatening the creature, all allies that can see or hear the vanguard gain the vanguard's Charisma modifier to additional damage on weapon attacks, this counts as the weapon's damage.
This ability may be used a number of times per long rest equal to proficiency modifier.
Paragon of War
At 18th level:
The Vanguard has near perfected the craft of war, as such they gain the ability to shrug off what would falter others through sheer will and determination.
Gain Charisma modifier to Dex and Str and Con saves.
In addition, any Fighter class ability, or Vanguard feature that replenishes only on a long rest, you may, once, regain half of its uses during a short rest. This may be done once per long rest. If you do not have uses of Vanguard abilities available upon the initiative roll, regain one use.
Previous Versions
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11/2/2021 10:57:50 PM
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11/11/2021 7:42:44 PM
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Coming Soon
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