Warlock
Base Class: Warlock

You form a pact with a Hunt Patron. it could be an ancient beast known for it's  savagery, a being that has pursued for aeons and never caught, or a hunter that seeks the most challenging game. The Patron you service may want you to hunt increasing difficult prey as a show of it's abilities, to evade the clutches of cunning foes, or to stop aberrations and anyone who tampers with natural order.

Expanded Spell List

 You gain the following spell to your spell list;

1st: Acid Arrow, Snare, Ensnaring Strike, Zephyr Strike,hunter's mark

2nd: Barkskin, Cordon of Arrows, Find Traps, Branding Smite

3rd: Conjure Barrage,Flame Arrows, Lightning Arrow,

4th: Stoneskin, Locate Creature polymorph

5th: Conjure Volley, Swift Quiver, Banishing smite

 

Mystical Ammunition

Starting at 1st level, you gain 5 mystic ammo. When you make a ranged attack you may choose to use one of your mystic ammo to attack with, weather the attack hits or misses the ammo is consumed. When attacking with mystic ammo you gain the following benefits:

  • You gain a bonus to attack rolls equal to your charisma modifier.
  • Any attack roll you make with mystic ammo is a critical hit on a roll of 19 or 20 on the d20.
  •  The attack is considered magical.

You regain 1d4 mystic ammo after a short rest. Regain all mystic ammo after a long rest

At 3rd, 5th, 7th, 10th, and 14th levels you gain 4 additional mystic ammunition, and regain an additional 1d4 during a short rest.

Wild Archer

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and ranged weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that is a ranged weapon. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, as long as it's a ranged weapon.

Enchanted Shot

Starting at 6th level, you can place an enchantment onto your mystic ammunition when you fire it.

When you use mystic ammunition in a ranged attack you can choose 1 of the following additional effects:
Split Shot: The shot splits into two and can attack two different targets within range
Exploiting Shot: The damage type of the attack changes to a damage type the target is weak to
Binding Shot: The Target can't teleport, become ethereal or become invisible until your next turn.

 

Bewilder Pursuers

At 10th level, your learn how  to escape even the most cunning hunters. If you are targeted by a melee attack you can use your reaction to teleport to a random unoccupied space 10ft -20 ft away from the attacker. You can use this reaction regardless of if the attack hits

Eldritch Arrow

Starting at 14th level, When you hit with mystic ammunition the target is also hit by an Eldritch Blast.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2021 3:13:30 AM
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Coming Soon

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